KRAMPUSNACHT is Coming, to Town!

You better not Pout… You better not Cry….!

Are you Ready…?!?!

Wait, what do you mean, “What is Krampusnacht?” It’s the Secret World’s Winter Holiday Event!

When does it start? This Tuesday, December 12, after the server restarts. (Check the SWL website/Redit/Discord/Twitter for your local times.)

What can we expect? Well, Daily login event rewards that you can get on ALL YOUR ALTS! FINALLY!!1! No longer will you have to choose just one character to receive the Daily Event Rewards for, but you can log into each character on your account and get an Awesome Holiday Event Reward!

What kind of rewards will we get? That’s uh…. a very good question… I’ll have to get back to you on that. Whatever we do get, I’ll have to do another Advent Calendar post to keep up with the items on a daily basis.  In any case, I can’t thank FunCom enough for finally getting past the technical hurdles to enable this!

So, is that it? No! There’s also the actual event! There hasn’t been a preview of the event, that I know of, but what I can do is give you a brief rundown on the old TSW version of Krampusnacht.

Please keep in mind that this is just a rundown of the old TSW event and these things may or may not be a part of the SWL event. And even if they do come back, they will likely have some minor changes to them.  Please check’s legacy site for full details of the old event by clicking HERE.


With luck, they will bring back the Snowball fight! There was a nifty holiday event bag that we got that had a chance to give us a ‘Pile of Snowballs’ item that would allow us to throw down and have a snowball fight anywhere!  If you scored a certain amount of points, you would be granted a Snowball Emote so you can throw a snowball at anyone at anytime, anywhere! (Can’t wait to get mine back!) It’s also used for another achievement later.

Krampus, Krampus Everywhere..!

You should be able to find Krampus throughout the game zones. Killing a Krampus in any particular zone will give you a chance for it to drop a special quest item. These quest items will be specific to that zone, so there are 8 different quest items that you will need to acquire. (I don’t believe Kaidan takes part in the Krampus Holidays. Sorry!) With any luck, these will fall into your mission item Inventory. (HINT HINT!)

What do we do with these quest items? Once you have one of each quest item, get a group together, and hunt down another Krampus! (I recommend gathering about 5 sets of items before starting this, so you can do it 5 times in a row.) Once you find the Krampus, attack him until he runs away and follow him. He’ll open a portal and try to escape. Kill him after the portal is opened and before he escapes and now you’ll have your own portal to his home plane of existence, Nifelheim!

What’s in Nifelheim?

More Krampus. LOTS MORE KRAMPUS! Kill all the Krampus and you’ll get a BIG KRAMPUS to kill! The Big Krampus also drops the last item needed to summon Hel.

Once you’ve killed the Big Boss Krampus, this is where your quest items come into play. Use your quest items at specific points around the room and you’ll summon Hel! Kill Hel for MOAR LOOT!

I recommend using the Horn of Krampus Last for the Summons.


I don’t know if the Icy Claws will be available this year or not, but during last year’s event, this was fun for us to figure out!  Remember that Snowball emote I told you about earlier? THIS is where it gets used.  The Emote, NOT the Pile of Snowballs.  I’m not going to tell you everything about the fight, but at some point, Hel will cast a spell that causes everyone to get Light or Dark affinity, and then the ground will also get light and dark energy. I recommend watching the cloud above the icon over your head when it happens so you get on the right side soonest! The floor will spin and you have to stay on the correct side, or you die. When she starts this, you have to time your /snowball emote just right, and hopefully you can stun her with the snowball. If you are successful in stunning her, she will drop the Icy Claws!

(MINOR ISSUE – Targeting Hel with a Snowball.  In TSW we could tab/click target Hel.  We can’t do that in SWL.  This technicality may void this whole section of the event and they will have to find another way to do the Icy Claws.)

Now, in TSW, you could just fight her until she started trying to cast this spell, and then just back off and stop attacking her so she can continue doing this until someone can finally stun her. It seemed to be pretty random and could take up to a dozen tries if you are REALLY unlucky! Be prepared to let this fight draw out for a while if you are REALLY determined to get the Claws!

The issue here is that in TSW, she dropped one set and we all got to roll on it. SWL however, has individual loot.  So if she drops Icy Claws now, does EVERYONE in the group get them? Or does only one person get them kinda like the Blue bag with the kitty at Stonehenge during the Samhain event? We’ll have to wait and see.


In TSW, killing Hel in the Dungeon gave you a chance for her to drop a Dagger named ‘Famine,’ that was used in Summoning Super-Hel in Savage Coast. (Super-Hel is explained in the next segment.)

You could also change the difficulty of Hel in Nifelheim by using the Bench near the central arena to initiate Nightmare Mode before you summoned her. SWL has said that E5 was about where the old TSW NM difficulty was, so I’m not sure how hard she will be here. I’m not geared for E5’s yet so hopefully it’s only about E1-2 level or something.

So why would we put her on NM Mode? She’d have, I think, a 100% Chance to drop ‘Famine,’ as opposed to what seemed to be maybe a 10% chance in normal mode.


This was an open World Boss that required tons of people to come out to the Savage Coast and kill her! SWL, however, doesn’t have Open World Bosses like that anymore. Judging by the Samhain event, it looks like Super-Hel can be done in either of two ways:

  1. Every hour at the special portal off the main Mall-gartha platform.
  2. If she does drop ‘Famine’ still, maybe we’ll have to summon her the same way they summon the Lair Bosses on the Public Raid Platform..?  Probably at the Holiday platform in any case.

Killing Super-Hel also gave you a chance to get specific clothing items. These would drop in a specific order leading up to Krampus’ horns and finally Hel’s horns! (Crown of Krampus and Crown of Hel, respectively.)  What other items will she give us? Distillates? Weapon skins? Again, we’ll have to wait and see.

There should be some other missions and things related to the Event happening, but again, We don’t know the specifics yet.  Also, not to forget the new Winter ‘Frost-Bound Cache’ that will be dropping as well.  Time to see if we can get some nifty new weapons skins and outfits!  I think I heard rumor of a Snowmobile sprint?  Don’t quote me on that.

Hopefully this wasn’t too rambling for you all.  This was mostly all off the top of my head, remembering things from TSW Holidays past.  I know there are all kinds of little things and cosmetics that we could get, but this wasn’t meant to be an end-all-be-all list of everything.  Again, check the TSWDB Legacy site for all those tidbits of information!

Thank you for stopping by.  Good luck and Have fun with this event!  And as always, I hope to see you, in the Secret World!

Loot Boxes as Gambling

So there’s a new game that you may have heard about, called Star Wars Battlefront 2.  There’s been a lot of controversy surrounding this game for the past couple weeks talking about how content is locked behind pay walls and loot boxes.  After receiving so much backlash about this, EA decided they’d drop the requirements for accessing certain content by 75%..!  Sounds great, right?  But they also limited the currency you could earn in game by 75% as well.  Not only that, but they further limited how much you could earn in a single day while playing single player. >.<

It’s bad enough that you are paying full price for a AAA title, but then you have content behind lockboxes as well?  EA had even come to the point of giving bonuses for people to watch someone else opening lock boxes!  “LOOK AT THE NIFTY THINGS YOU CAN GET IF YOU SPEND MOAR MONEY NAO!”  I do have to say that I don’t know who got the bonuses, the person opening them in front of others? Or if others that watched got something as well.  But either way, this seems Predatory AF!

It got so bad that Disney called EA and told them to fix the problem! So EA ended up pulling loot boxes out of the game entirely, hours before launch!  (They also reserved the right to add them back into the game at a later date.)

But that’s not the end of the story.

European governments began looking at ‘Loot boxes’ and how they compared to gambling.  And as of yesterday, Belgium and Hawaii (Yes, a US state got into the action too!) have both chimed in and consider the practice to be Gambling!  Belgium is looking to introduce legislation to ban this practice in the European Union, and Hawaii Representatives say they are working with other states to do the same here in the US.  Check out this video for a better explanation:

Yong Yea Gaming News

(I happen to like this guy’s channel and he’s had a lot of coverage on this whole loot box issue, check out his other videos if you got time.)

This won’t just affect Battlefront 2, but any and all games that feature a ‘Chance’ to get something good.  This includes our Beloved SWL ‘Loot Lanterns.’  It’s that element of ‘Chance’ to get Supercalifragilisticexpialidocious gear items, or cosmetics that are ‘MUST HAVES’ that are at the root of this issue.

Cash for Cache keys..?

‘Loot Lanterns’ are a big reason SWL has done so well, and why FunCom has seen their best 3rd quarter in history.  But depending on what legislation goes through, these may change dramatically.  Or they could see only minor changes.  Again, it depends on what the legislation actually looks like when it comes down the pike.

I don’t see much issue with how our Loot Lanterns are done in game, but then again, I’m mid in my 40’s and have a stable job and know how to limit my spending (for the most part).  I’m also aware that not everyone will be as ‘well adjusted’ to this sort of thing, and it can become a slippery slope for them.

What changes would I like to see if it comes down to it?  Truth to tell, I’m not a game designer.  Nor am I actually involved in the gaming industry, outside of this blog and some IC twitter accounts.  But looking at this from an outside perspective, once you are level 15 you will be inundated with these caches!  But the way to open them is through a special key. One that while you can purchase the funds to buy a key in game and not spend a dime of real cash, the costs are prohibitive to do so.  I think last night I saw that Aurum was going for over 200 Marks each.  That’s 20K+ marks to get 1 key.  2 days worth of Challenges to get one key. How many Loot Lanterns will you acquire during that time?

I don’t know about you, but I tend to get a good dozen a day at a minimum!  And that temptation to just spend my aurum on keys to open those suckers up is REAL.  I’m a filthy casual.  My time is limited for progression.  And I have 3 50’s to feed!  With that said, these daily keys are giving me the biggest boost to my gear progression, so finding a reason to open more of these isn’t that hard to do.  Especially when I have hundreds of older Caches in my bank still!  And knowing I could just spend a little extra here and there to open more of these to get that extra distillate, or maybe the Cyber Shades for my 3rd alt… it’s a thing!

So how can we change this?  We’d have to take the element of chance out of the equation.  That seems to be the heart of the Gambling connection.  So the type and size of distillates would have to be known ahead of time.  And the cosmetics?  We’d have to go back to the old style store and just buy the item we want.

Or maybe, at least make them available that way.  So maybe we can have each size of Distillate that you can get out of the Caches available in an ingame store for a set Aurum price, along with the cosmetic items, AND still have the caches give you a chance to get them randomly?  I’m not sure of having the option to buy something outright along with the random element when opening the Caches would satisfy whatever legislation will be brought down, but it’s an idea.  And ideas are what we’ll need soon.  How soon?  Probably early next year will be when the US Government will get things in place.  I’m not sure how fast Belgium or the EU can move, but I’d also figure early next year as well.

My fingers are Crossed that SWl doesn’t get affected much and that Funcom continues to have good returns.  This is a game I’ve loved since TSW Beta and want to see the story continue for years to come.

Hopefully EA hasn’t screwed it up for everyone by getting too greedy and pushing it too far.  Time will tell.

Let me know what you think in the comments below.  Thank you for stopping by.  And as always, I hope to see you in the Secret World!

DevStream – 2017-1117

Chill and laid back stream today.  No major news.  Just Andy-Zilla getting blasted by his own grenades in the Seoul Fight Club.

Dev-Stream is available here.

Today we had TronQuiote join Andy McMan-bun and Dyno-Saur Nicole (I know it’s Spynosaur..!) as we had random Hyjinx in th Seoul Fight Club, and Nicole used Microsoft paint to show why she isn’t on the art team!


Customer Service Manager, Chris Tatem also joined for a few minutes at the beginning to let everyone know that after having some short shifts due to the Plague, his team seems to be catching up once again.  If you have any lingering issues, please feel free to let him know how terrible he is on the FunCom Discord.


Elementalism just had some changes happen to it, and they are aware there are some issues persisting, but they are going to wait and watch for a while longer before they decide on further adjustments.  So keep playing it, and give them your feedback.


The Fall Sale is going on until the 27th!  Make sure you check out what’s on sale and Buy Aurum, and Buy Stuff!

Andy has been a Community Manager for 2 years now! Congratulations!

Paricipants of today’s ‘Lair of the Sky Cowboy’ (Andy-Zilla Fight Club Boss) received Dev-Killer T-shirts! (Meanwhile, I was stuck at work…. *sigh*)


Winter Cache is being worked on currently and we were given a preview of the new Sword Skin and Outfits!

Winter Cache Preview!

I want to know if the facemask thing will be able to be equipped separately..?

And that’s about it.  I’ll close this out with Nicole’s MS Paint Art.

It’s a Smiler-Potato-Mech!
Beware the dreaded UR-POTATO!
Doggo of the Zero-Point Potato!
Potato-Demon Romance Theater with Special Guest Star, Mei Ling!
“Mr Demille….? I’m ready for my closeup!”

And that’s it!  Like i said, no major news items to worry about.  Just them being the CM-Dorks™ we all love and hold dear! <3

Thank you for stopping by!  And as always, I hope to see you in the Secret World!

DevStream – 2017-1103

Ok, yeah, it’s been a while since I’ve done a DevStream review.  Originally, my focus was on upcoming news about the game’s release and major updates, and after launch, I just got caught up in the game itself, among other things.  But I still see a lot of traffic from people looking for more information on the game, so I figured it’s time to continue my reviews of the DevStreams.

Today’s DevStream is available here:

First thing…. WHAT IS THIS…?!?!?!

This is their 1 hour teaser on twitter earlier, and with luck we’ll see what this is all about!

“The Holy Trinity of Tank, DPS, and Heals… When in Balance can save us all!”

Andrew Riker – Lead Systems Designer joining Andy and Nicole today!  This is the guy to talk to about balance issues or things you want to see.

Things will be covered are Quality of Life Changes, Elemental changes, Looting, and then they’ll get to the big thing they teased on twitter!

This update is scheduled to come in November, but no date specified yet.


Issues – Early game you tend to overhead before you use your energy, and later game, you are managing cooling more than damage.

Changes – Increasing Heat you lose in cooling abilities and decreasing the heat generated by abilities.  Also removing “Heat Bar Flip” when you transition from low heat to high heat modes.  the effects are still there, but it removes the delay that happens during that transition.

Crystallized Blaze (Passive) will stay Blaze all the time.

Other passives are getting buffs to add damage in addition to managing your cooling abilities.

Heat level damage Bonus will increase as well! the idea is that it will be harder to reach higher heat levels, so they become more powerful for you!

AR –

Grenade Cooldown reduced to 2 seconds.  Arming and detonation unchanged.  (Thanks to Discord peeps for the correction!)

AR UI crash fix coming as well!

Blood –

Changed Reap will no longer damage you on it’s own anymore.

Eldritch Scourge – something about corruption – I missed this but will review and update this later.

Q&A –

Tanking Weapon Balance – If you combine cooldowns you can forego need for healing. Looking at reducing the length of time certain abilities last so tanks don’t feel as if they don’t need heals or anyone else.  The issue is new tanks NEED these abilities.

Will DPS Checks get reduced so that tanks won’t look at the need to go sans heals? This will be something they will look at later.


Currently 3 avenues for progression:

Signets – Lairs

Glyphs – Scenarios

Talismans/Weapons – Dungeons

They will be changing this up somewhat so that you can get some of these things in all three!  You will still focus on the same item progression in the above avenues, and have a lesser chance of gaining items from the other two.  So if you do scenarios, you’s still get Glyph progression things first, and possibly get a signet or distillates.

In addition, the first 5 chests in a dungeon will be the same as they are now, but the End Boss dungeon chest will be increased.


Final Loot Change – New Waist Talismans – Will give new stats that give different effects based on what weapon you are using at that time.  These waist talismans will be diluted into the Loot Lantern drops!  So when you see the Loot Lanterns dropping, instead of the Cache, you may actually be getting a new Talisman instead!  It will be good to have actual GEAR dropping once again!

Empowering Items – 

We will now be able to use items that have experience in them already. They will grant 40% of the experience in that item!

Signet and Glyph removal costs based on quality level of the  item!

Red background items have had their values buffed!

Equal Footing Buff in the Seoul Fight Club so people can test things how they want.

Patron Benefits – If you log in and get your daily benefits, and THEN become a Patron, they are fixing the ability to get your key and cooldowns and other Patron Benefits

Summonable Vendor coming soon! – Summon a Vendor to your location using an item you can purchase in Agartha.

Faction City and Museum of the Occult Teleporters coming soon!  Finally!



ANIMA ALLOCATION – New tab in your ability window, available once you get to level 20.  You will get the Combat Triangle, and allow you to allocate your Anima into different roles so you can have a degree of customization when you want to change roles to do anything with your friends or what have you.  this will work with the Gear Mangler, and will cost NOTHING!

The Default setting is going to be 90% DPS  and 10% survival.  Once you reach level 20, you can change this as you see fit.

Gear will have a Base scale balanced around your preferred role.  But you can then change your allocation based on your percentage you choose on the allocation tab.  This will be interesting to play with once it goes live!

Glyphs, Signets, weapons, and item effects are not affected by this.  This will only affect your base stats on your talismans.

Winter event is coming back!

Extra life tomorrow!  Check out the Funcom List for participating streamers and give some love!

Any further questions, don’t forget the FunCom Discord channel!

Congrats to Ben and Chatania (Probably got that spelling wrong! Sorry!) getting Married today!  And Happy Birthday to Chatania (And Andrew as well)!

That’s it.  hope I didn’t miss too much out of the stream.  I’ll try to review it later and update this as necessary!   thank you for stopping by and I hope to see you in the Secret World!

SWL Weapon Focus – Pistols

This post is a few months behind the times, but I’ve noticed the main bulk of my website traffic is for weapons/classes information, so I figured it’s time to start posting these.  I’ve been using the past couple months to get acquainted with some of the weapons, and get a feel for what works.  Keep in mind this is only MY opinion, but should at least give you a good starting point.

This will NOT be an “END ALL, BE ALL, MAXIMIZE YOUR DPS” guide, rather a good introduction and look at the abilities so you can make your own decisions on what makes the most sense for YOU.

The first weapon I’ll review are Pistols!  These are part of the Trickster and Gunslinger Starter Classes Decks, and are primarily a DPS weapon.  (If you are not interested in ALL the abilities, you can skip to the bottom of this post to see my recommendations for Main/Off hand uses of this weapon)

The First thing you’ll notice for your Pistols is the ‘Chamber Roulette’ gimmick mechanic that appears on your screen when you have a Pistol equipped.

The Pistol Main’s Prayer: “Praise be to RNGeezus, hallowed be thy name. Grant me the skillz to defeat my foes and not be last on the Damage meters!”

This is a very RNG Based mechanic, but it’s designed to ‘just happen’ so you don’t have to think about what to do.  You’ll see two “Six-Cylinders” on-screen and each cylinder is color coded.  3 white chambers, 2 blue chambers, and 1 red chamber per cylinder.  When these chambers match, you will get a corresponding Bonus to your pistol abilities for 2-1/2 seconds.  So 1/2 of each cylinder is white, 1/3 is blue, and 1/6 is red.  Multiply these by each other and your chances for each color match variant would be:

  • White – 25% – So roughly every 4th shot COULD give you a Low Damage Bonus.
  • Blue – 11.11% – So roughly every 9th shot, you COULD get a Medium Damage Bonus.
  • Red – 2.78% – So roughly every 36 shots you COULD get a High Damage Bonus.

Notice that I’ve emphasized COULD in each of those lines.  I need to stress that this is NOT a guaranteed thing.  You will sometimes go for a full dozen or more shots and STILL not get any bonus whatsoever!   Other times, you’ll get 2 blues, a white and a red in rapid succession.  All that matters is how well you can appease RNGeezus!

[The Redit Page shows Double White Chambers giving a 65% Damage Increase, Double Blue Chambers giving 125% Damage Increase, and Double Red Chambers giving 200% Damage Increase.  I’m not entirely sure where they are getting this information from, but I’ll keep my eyes open for verification.]

One of the things stated in the DevStreams was that there are items and passives in game that will help change some of this to your advantage.  At the time my previous Pistols post was made, we didn’t have any other information to add into it, just what they gave us in their 30 second Speciality Spotlight video.  (And that wasn’t much, really…!)  Well guess what?  Game is live, so now we know what items and abilities are available! Let’s first take a look at some of these items!


Anansi Probability Adjusters – Received from Manhatten Exclusion Zone -Whenever you spin the chambers and do not land on a matching set, your next spin is more likely to grant you a matching set. (Let’s hope the increased chances are better than the Loot Lanterns!)

Dual TMP-206 – Future Tech Cache – If you do not have a matching set of chambers, using Active Dodge will grant a Double White set. (Considering how mobile you have to be sometimes, this might work out, but still seems kinda weak to me.)

Heavy Caliber Pistols – Agarthan Cache – You are more likely to roll a Double Red set of chambers, but less likely to roll a Double White or Double Blue set of chambers. I like this idea, but My Trickster has these and doesn’t seem to think the chances are THAT different..! (This Chache is no longer available. Unless someone has them stashed somewhere! Like my alts…>.>)

Misery & Malice – Infernal Cache – Whenever you land on a matching set of chambers, your Pistol Abilities deal 6% more damage for 3 seconds. (This Chache is no longer available. Unless someone has them stashed somewhere! Like my alts…>.>)

Six Shooters – Elite 1-4 Dungeons Boss 6 or Rare Chests – The duration of the damage bonus from a matching set of chambers is increased by 0.5 seconds. (WHY do I only get Mark I versions of these? *Crai*   But seriously, this increases your Chamber bonus to 3 seconds, which doesn’t sound like much, but can help a lot when using Unload.)

Soviet CB-3 Annihilators – Weapon Reward Bags – Whenever you critically hit with a Pistol ability while you have a matching set of chambers you deal an additional XXX physical damage. (How’s your Crit rating? I can see these pistols being REALLY good when you are at the Mythic level of Crit ratings…!)

Sov-Tech Harmonizers – Elite 5+ Dungeons, Boss 6 or Rare Chests – Whenever you hit an enemy while you have a Double White set of chambers, you have a 25% chance to be upgraded to Double Blue. Whenever you hit an enemy while you have a Double Blue set of chambers, you have a 15% chance to be upgraded to Double Red.  (I Will probably never see these drop…. ever. I mean, I’ll be lucky to ever see Elite 3.  Let alone 5+!)

This is NOT a complete list, but these are the more often found special items that have an effect on your Chamber Roulette.  And it should give you an idea of what items you can plan on finding in the AH!

For someone like me that likes to use Unload as my main attack, the extra .5 second from the Six Shooters would be a good boost to my DPS!  If only I could get something other than a Mark I version of them!


There are a Great many Signets out there, but these are the ones that affect Pistols ONLY:

Signet of the Gunslinger – Head – Increases the Damage and Healing of Pistols Elite Abilities by XX% 

Signet of the Quick Draw – Head – Reduces the Cooldown of Pistol Elite Abilities by XX%

Signet of the Gambler – Finger –Increases the damage and healing of Pistols Basic Abilities by XX% 

Signet of the Outlaw – Neck – Increases the damage and healing of Pistols Power Abilities by X%


Here is a list of ALL the Abilities available on the Pistol Tree:

“Decisions, decisions…”


Basic Abilities are color-coded WHITE on the weapon tree, and are abilities that use No Energy, but give a lesser effect.  These are abilities that should be your filler abilities while you regen Energy used to power your Main abilities.  Each weapon has 2 basic abilities. Generally 1 will be a single target and 1 will have an AOE effect.

Ability Name: Hair Trigger

AP Cost: 5

Energy Cost: N/A

Targeting: Single Target

Range: Pistol Range (10m)

Cast Time: Instant

Cool Down: Instant

Effect: Deals XXX Damage to Target (Depends on Level/Attack Power)

Ability Name: Seeking Bullet

AP Cost: 10

Energy Cost: N/A

Targeting: Multi-Target

Range: Pistol Range (10m)

Cast Time: Instant

Cool Down: .5 seconds

Effect: Hits up to 6 enemies for XXX Damage up to 8m from Target


Power Abilities are your MAIN abilities, and are color-coded RED on the Weapon Tree.  These generally have no cool down and are designed to consume energy to give you your biggest Attack/Heal.  Each weapon has 4 Power Abilities.  Generally 2 will be Single target, and 2 will be AOE effects.

Ability Name: Controlled Shooting

AP Cost: 10

Energy Cost:  3

Targeting: Multi-Target

Range: Pistol Range (10m)

Cast Time: .5 seconds

Cool Down: Instant

Effect: Hits up to 6 enemies for XXX Damage up to 8m from Target

Ability Name: Unload

AP Cost: 10

Energy Cost: 5

Targeting: Single

Range: Pistol Range (10m)

Cast Time: 2.5 seconds – Channeled

Cool Down: Instant

Effect: Channeled – Hits target 5 times in 2.5 seconds for XXX damage per hit

Ability Name: Dual Shot

AP Cost: 10

Energy Cost: 3

Targeting: Single

Range: Pistol Range (10m)

Cast Time: instant

Cool Down: Instant

Effect: Hits target for XXX Damage

Ability Name: Charged Blast

AP Cost: 10

Energy Cost: 5

Targeting: AOE

Range: Pistol Range (10m)

Cast Time: Instant

Cool Down: Instant

Effect: Hits 5 enemies in 6M Radius around Target for XXX Damage


These Utility abilities are the BLUE colored abilities on your weapon tree, that are designed to be worked into your rotation to help give you a special effect or boost to your abilities.  There are 6 of these abilities in each Weapon Tree.

Ability Name: Flourish

AP Cost: 10

Energy Cost:  GAIN 4

Targeting: Self

Range: Self

Cast Time: Instant

Cool Down: 20 seconds

Effect: Gain 4 energy and Cleanse 1 Detrimental Effect  (Personally, I prefer Clean Slate.)

Ability Name: Full House

AP Cost: 5

Energy Cost: 2

Targeting: Self

Range: Self

Cast Time: Instant

Cool Down: 20 seconds

Effect: Force Double Blue Chambers for 3 seconds

Ability Name: Clean Slate

AP Cost: 10

Energy Cost: 2

Targeting: Self

Range: Self

Cast Time: .5 seconds

Cool Down: 20 Seconds

Effect: Cleanses 3 detrimental Effects and Heals for XXX. (Instead of Flourish, this only costs 2 energy, and Cleanses 3 effects + Heals!)

Ability Name: Six-Line

AP Cost: 10

Energy Cost: 2

Targeting: Self

Range: Self

Cast Time: Instant

Cool Down: 20 seconds

Effect: Sets Left Chamber to Red for 6 seconds. Adds XXX Damage per hit during this time.  (Take the Passive that goes with this if you use this.)

Ability Name: Kill Blind

AP Cost: 10

Energy Cost: 2

Targeting: Single Target

Range: Pistol Range (10m)

Cast Time: Instant

Cool Down: 20 seconds

Effect: Stuns target and deals XXX Damage. Extends any matched set bonus by 1.5 sec. Applies Exposed and Debilitated. (Good for Tanks as an Opener.)

[Question – How long does Exposed/Debilitated Last?]

Ability Name: Ricochet

AP Cost: 10

Energy Cost: 2

Targeting: Multi-Target

Range: Pistol Range (10m)

Cast Time: Instant

Cool Down: 20 seconds

Effect: Allows bullets to Ricochet for 6 seconds, Dealing XXX extra Damage from Pistol Abilities to Nearby Enemies.


These are the GOLD Colored abilities at the end of each branch of the Weapon Tree.  While there are 3 per weapons tree, you may only have 1 elite ability equipped at any time! NOT 1 per weapon, but ONE TOTAL!  These are your BIG abilities and are usually your Big Attack/Heal or ‘OH SH*T’ button!

Ability Name: All In

AP Cost: 20

Energy Cost: 4

Targeting: Single Target

Range: Pistol range (10m)

Cast Time: 3 seconds – Channeled

Cool Down: 20 seconds

Effect: Channeled – hits target 10x’s in 3 seconds. First Three hits deal XXX damage. Second Three hits deal YYY Damage. Third three hits deal ZZZ Damage. Last Hit Deals XYZ Damage!

Ability Name: Trick Shot

AP Cost: 20

Energy Cost: 4

Targeting: Multi-Target

Range: Pistol Range (10m)

Cast Time: Instant

Cool Down: 20 seconds

Effect: Hits up to 6 enemies in a 5m radius around Target dealing XXX damage. Applies Exposed and Debilitated. (How long does Debilitated and Exposed Last?)

Ability Name: Bullet Ballet

AP Cost: 20

Energy Cost: 4

Targeting: AOE

Range: 10m

Cast Time: 2 seconds – Channeled

Cool Down: 20 seconds

Effect: Hit up to 6 enemies in a 10m area around you 10x’s in 2 seconds dealing XXX Damage and slowing their movement speed. (How long does the Slow work?)


Each Weapon has a ‘CAPSTONE’ that you can purchase after you have bought EVERY OTHER  Ability on the page.  The CAPSTONE will give you a small permanent stat bonus for each level of capstone you buy.  That bonus is 15 Health, 10 Attack Rating, and 10 Heal Rating per level of Capstone you purchase.  Doesn’t sound like much, does it?  The trick is that you can buy one level of Capstone per weapon you have Capstoned!  So if you have 3 weapons Capstoned, you can buy 3 Capstones on each of those weapons!  Now, you have 3 Capstones on 3 weapons available to you!  That’s 9x the bonus!

Now think about the fact that there are 9 weapons in the game, so that gives you 135 Health, 90 Attack Rating, and 90 Heal Rating per weapon, so that gives a Total Potential Bonus of 1215 Health, 810 Attack Rating, and 810 Heal Rating if you can buy EVERY Capstone for Every Weapon!  Now those little numbers don’t look so bad, do they?!

Just wait till they add more weapons…!

Additionally, this doesn’t really affect game play, but when you purchase a capstone for a weapon, you are given a faction colored uniform based on the weapon you just capstoned.  Pistols, grants you the Crusader outfit. (My favorite is the Illuminati colored one!)


There are two types of Passive abilities.  The small round abilities are ‘Permanent Passives’ that are applied to your character when you purchase them, and will stay with you regardless of what weapon you have equipped. DPS weapons have one set of these Perma-Passives, Tank Weapons have another set of Perma-Passives, and Healing weapons have their own set of Perma-Passives that they follow.  For Pistols, being a DPS weapon, the total Passive Stat Bonuses available if you buy all of the passives on the page are as follows:

Attack Power +168
Crit Power +210
Crit Rating +126
Def Rating +0
Evade rating +0
Heal Rating +0
Health +333
Hit Rating +126
Protection +251

The OTHER type of Passives are the ones that will affect your specific weapon.  Some of them affect a single ability, and others will take effect on all abilities that use that weapon.  There are generally 22 of this type of Passive per weapon.

Here is a list of all the Passives for Pistols:

Passive Name Works with Active Ability: SP Cost Effect
Second Wind ALL 5 Restores 3.5% Health when Chambers Match up
High Roller Controlled Shooting 10 Increases damage by 10% as each enemy is hit.
Lethal Aim Flourish 10 Increases Damage by 15% for 6 seconds
Holdout Unload 15 33% chance to NOT spin chambers if you already have a Matched set after using ‘Unload’
Royal Flush All In 20 When using ‘All In’, if you have Matching Chambers, target and nearby enemies are dealt extra Damage.  Double White Applies Exposed.
Stacked Deck Full House 10 Increases duration of ‘Full house’ to 5 sec (+2 sec)
Rehabilitation Clean Slate 10 Increases Healing of ‘Clean Slate’ if ally is cleansed of an effect.
Mulligan Six line 15 resets cool down of ‘Six Line’ if you don’t get a red set
Focused Fire Kill Blind 20 Increases Damage of Kill Blind to XXX. Will grant White Set if you do not have a Matching Set of chambers
Bamboozle Trick Shot 25 Trick Shot will Stun, Root or Snare enemies.  Stunned = takes additional XXX Damage by all sources.  Rooted = Dealt YYY Damage when Root effect expires.  Snared = Target and nearby enemies take DOT Damage (Damage Over Time)
Fatal Shot Dual Shot 10 Critical hits from ‘Dual Shot’ deal XXX Extra damage
Blast Crater Charged Blast 10 Enemies remaining in Blast Area are slowed and take DOT Damage
Bullet Echo Ricochet 15 Delivers weakened effect for 4 seconds after Ricochet expires dealing XXX damage to nearby enemies
Deadly dance Bullet Ballet 20 Deals an additional XXX Damage during ‘Bullet Ballet’
Beginner’s Luck All 10 Deals additional XXX-YYY Damage. Bonus damage is highest when target is at Full Health
Flechette Rounds All 10 When chambers match, deals XXX damage to nearby enemies
Heavy Caliber Rounds All 15 Increases matched Chamber Damage as follows:  White – 28%, Blue – 14.5%, Red – 9%
Double Down Power 20 Power Abilities mark a target for 8 seconds. Subsequent attacks will deal XXX-YYY Extra Damage. Extra damage increases the longer a target is marked
Jackpot All 10 Matched Chambers cause XXX Extra damage
Win Streak All 10 Matched Chambers cause additional Damage that will increase with each consecutive Bonus Damage Hit.
Fully Loaded All 15 Gain double white match when pistol energy reaches 15
Fixed Game All 20 If you haven’t used a Pistol Ability in last 4 seconds, your Right Chamber will match your Left Chamber


Single Target – If you are using this weapon as a Main hand, I like to use Unload as my Main attack.  It hits the target every half second for 2.5 seconds (5 hits) for XXX Damage per hit.  Each of these hits CAN Crit!  BUT…. That is NOT to say that you should just SPAM this ability.  I’ve actually found that MY DPS increases if I use my Basic attack until I have a Matched set of chambers and then hit Unload!  Because EACH of those hits while your chambers match will get the Roulette Bonus!

If you are out Solo Questing, sure, go ahead and spam it on single mobs.  It will die before you run out of energy anyway, and no one cares about DPS on regular quest mobs.  But if you run into a tougher mob like a Champion, or group boss, or you’re on a Dungeon/Raid Boss, then you will want to be more selective about when to hit Holdout.

What you can do is get yourself a Addon like ‘Combat Statistics” that will show you your own DPS, and Test it out on the Target Dummies in Agartha.  Try Spamming vs hitting it on a Matched Chamber set.  You’ll see the difference!

There may be some concern that this is a 5 energy ability vs Dual Shot being a 3 point ability. Wouldn’t you get more ‘Bang for your Buck’ using the lower energy ability?  Dual Shot is an Instant Cast/Reuse ability, so you can spam it quickly and run out of energy in about 7 seconds.  Unload takes 2.5 seconds to channel, so by the time you’ve started your second cast, you’ve already regen’d half your energy cost. If you use a basic ability in between until you have matched chambers, you will almost never run out of energy with this ability as your Main Weapon/Main Attack!

AOEControlled Shooting is a great low energy ability with a short cast time.  Your alternative is Charged Blast, which is a 5 energy ability, and would take  only three seconds to run out of energy.  thankfully, AOE fights don’t seem to be a thing, where you will need to fight multiple mobs at different times during a fight.  (Outside of the odd Darkness War – Boss 5!)  So at the beginning of a fight, you can use whatever ability you want, it’s really up to your preference.  I prefer Controlled Shooting, as it seems to be more Energy Pool Friendly.

BASIC – I tend to use Hair Trigger for my basic unless I know I’m going into a fight that will have a LOT of AOE needed.  Then I might swap out for Seeking Bullet.  Feel free to swap for whichever one you need at any given time.  But Hair Trigger should be good enough for you 90% of the time.


As an Off Hand Weapon, I generally prefer using 3 point abilities so I don’t run out of energy as quickly, and if I do, it won’t take as long to be able to regen enough energy to use it again.  But depending on what I’m looking at doing, exceptions can be made.

Single Target – I tend to use Dual Shot.  It’s a Low energy ability and will give me plenty of shots to fire with minimal time needed to regen energy to fire again. It also doesn’t take away from my Main Hand weapon as much.

AOE –  In this case, here’s my exception: Charged Blast.  This is my Off Hand, so I’m limited on time that this weapon will be active at all.  I can Burst Damage a group of Mobs with this ability and then go back to my main weapon to finish them off.  Alternatively, I CAN use Controlled Shooting if I feel I’m energy starved, but let’s face it, secondary weapons are mostly for utility now.  As a Trickster, my pistols are secondary, as Chaos will keep agro for me.  So I can use my pistols occasionally, usually only if I’m at range from my target.  And have plenty of time to regen the energy while I’m using my Main hand weapon.


These are the utility abilities that can be used to help give you a Boost to your DPS.  What to use? and when?

Flourish vs Clean Slate – Flourish sounds like a great idea… gives you four energy if you are in an energy starved state, and will cleanse one debilitating effect off of you.  But I tend to find that I don’t NEED the extra energy, so the Heal from Clean Slate tends to more than make up for that!  Also, Clean Slate works on the Entire Group!  In addition, I’ve found a number of fights where I will get hit with more than one effect and the cleansing of 3 effects from Clean Slate works REALLY well..!  Also, if you take Clean Slate, you can use Rehabilitation as a Passive to increase the healing when cleansing an ability!  I tend to use Clean Slate when Soloing or questing with a group.  This is a great option to use Pistols as an Offhand for healing.

Full House – DPS Utility of Choice. Use on each cooldown for a Double Blue set of Chambers.

Six-Line – If you take this one, also pick up Mulligan for a passive, as it will reset the cooldown if you don’t get a Double Red.

Ricochet – This tends to be good for AOE heavy encounters.

Kill Blind – Tank or Utility DPS ability to add Exposed/Debilitated to your target. I imagine this in conjunction with Trickshot should keep the Debuffs up on your target.



As a DPS, if I want to use one of the Pistol Elites, I’d usually use ALL IN.  It’s a Single Target ability and let’s face it, single targets is where DPS REALLY gets to shine!  It’s also where DPS gets to gauge their effectiveness most reliably.

That’s not to say that there isn’t a use for BULLET BALLET!  If you get into a AOE Heavy fight, say the 5th boss in Darkness Wars, Bullet Ballet can come in handy with the adds that join in.  And since the Boss doesn’t like to stick around long before jumping up top to throw bombs at us, might as well slot something that will be more effective!

TRICK SHOT is more of a situational ability.  As a Trickster tank, I might like this to apply Debilitated and Exposed.  If my tank doesn’t have anything to apply these already, then I may take it just to be the utility DPS.  OR, If I’m soloing content, I might like it’s ability to slow my enemies.  (Not to mention this can also be useful in PVP! But who does that anyway?)

One thing of note for Trick Shot, I’m not entirely sure how long the Debilitated/Exposed effects last. Less that 20 seconds for the cooldown, I’m sure!

In any case, the elite abilities are a Flavor of the Minute and can be swapped out according to your taste.

“You are cursed with Free Will…”


As for Offhand passives, BE ADVISED: With our decreased Passive Slots (TSW to SWL) from 7 to 5, we have to be VERY choosy over what Passives to use.  It is generally not advised to slot more than 1 passive for a weapon that is NOT your Main Hand weapon.  (I do not slot ANY Offhand Passives if I can avoid it!)  The reason being, with Double the Energy recharge time, you will most likely NOT be able to make enough use of an Off-Hand weapon to make slotting the passives and taking away from your main hand weapon worth it.  There will be times this is proven false, but again, this is just a ‘101 course’ for Pistol Abilities.  I’m not Theory Crafting for the top 1%’ers out there.

So with that being said, I MIGHT use BLAST CRATER, if I’m looking at fights with lots of Mobs, OR FATAL SHOT if I think I’ll get some good hits in from my Dual Shot.  Again, these are situational, and you need to evaluate what kind of fights you are going into and what your Role is before choosing these over a Main Hand Passive.

As for Main-Hand Pistols Passives, It makes sense to use the passive that was specifically designed to be used with your Main Power Ability.  For me, Holdout is designed to be used with Unload.  I may have Controlled Shooting as another attack in my arsenal, but unless I’m going into AOE heavy fights, slotting a Passive for an AOE/Multi-target ability doesn’t seem worth it in my eyes.

For my other passive slots, I tend to take the other passives that are designed to work with all abilities:

  • Heavy Caliber
  • Double Down
  • Jackpot
  • WinStreak

There are other Passives that work with all Pistol abilities, but they are situational:

  • Second Wind – Only if I need extra healing. Usually only if I’m soloing.
  • Flechette Rounds – Only useful in AOE Heavy Environments.
  • Beginner’s Luck – Useful at beginning of fight.
  • Fully Loaded – Useful at beginning of fight.
  • Fixed game – Useful at beginning of fight.

So I would NOT recommend any of these unless you’ve got a build for every possibility and are constantly swapping to Min-Max the hell out of EVERY encounter!   But no one does that….  I don’t think…  maybe that’s why I’m not in Lag Spike…>.>

So that’s it!  My first In Depth look into one of the weapons for SWL.  I hope you enjoyed this, and maybe learned something from it!  Also, I’m looking to do Chaos next, since it’s the other weapon that I know best.  But I also want to know what YOU want to see me review next?  As usual, please leave any comments below.

Thanks for stopping by!  And I hope to see you in the Secret World!

The Whispering Tide is Here..!

Something Filthy this way comes…

It’s Baaaaack!

What’s Back? The Whispering Tide is Back!

What’s ‘The Whispering Tide’?  What do you mean ‘What’s the Whispering Tide..?!?!? Oh yeah… some of you weren’t here for the original and may not be familiar with ‘The Whispering Tide’ in the Secret World Universe.

The Whispering Tide is the First of what will soon be Many Community Events in SWL.  This event will last 2 weeks from August 1st to Aug 15th (2017) where we, as Agents of Gaia will be the force that keeps the Dreamers from Infecting the World Tree any further than they already have.  Every hour will be HUGE Community Battles with the Bird of the Zero Point Pathogen (aka – Flappy) where EVERYONE can participate!  As long as your Character can reach Agartha (so somewhere around level 4, I think it is) Jack Boone in Kingsmouth (About Level 5-6, after you’ve completed your tutorials), you can join everyone in 40 man raids on the new Community Event Raid Platform!

TSWDB has a great primer for the fight, so you’ll know what to expect, here. 

Low level characters will be given the “Equal Footing” Buff so that everyone can contribute to the fight!

There are special vanity items that you can get each day just for logging in and taking part in one of the community raids!  What kinds of items?  Check out my Advent Calendar here to track what items I’ve received so far!  (This post will be updated daily so make sure you come back and check it often!)

Ok, that’s great, but what started it..?

For those of you who are new to the Secret World, or just need a refresher, remember when you rolled your character, and you went through that cut scene of a bee flying in your character’s window just before you ate it? (Yummy!)  As that Anima-Infused-Late-Night-Snack was buzzing around your dining area, you hear bits of the late night news on the TV.  The anchorman is talking about a Bomb that went off in Downtown Tokyo, and later in the tutorial, you got to partake in a Anima-Powered-Psychically-Recorded-Recreation of the initial investigation that happened in the Tokyo subway by other Agents of Gaia.  THAT BOMB is what precipitated the events unfolding now!

This doesn’t look like the Carrot festival in the Coachella Valley…

And of course it’s not just a bomb.  It’s never, ‘Just a bomb…’  If you’ve been through the Scorched Desert in Egypt, and into City of the Sun God, You’ve got a little more background on what kind of device it was.  If you haven’t been through that area yet, SPOILER ALERT!  It was a Third-Age device that Said had helped the Phoenicians acquire, and as soon as he found out what they eventually did with it, immediately regretted.

So what was this ‘Third-Age device’ anyway?  THAT…. is a very good question.  It’s never exactly explained fully, but it’s a device that when used IMPROPERLY like this (I would hope this was never their intended purpose!), has the power to rend reality and open doorways into the realm of Anti-Anima.

Anti-what…?!?!  Ok, I see we’re going to have to backtrack a little further.  The universe as we know it, is infused with Anima, or the Life Force of Gaia.  Gaia being the Earth, and Agartha being a manifestation of Gaia’s will.  There’s more though…  There is also Anti-Anima.  Also known as ‘The Blood.’  It’s kinda like Matter and Anti-matter; they don’t mix well.

The… Denizens of the realm of Anti-Anima want to EAT the stars.  ALL OF THEM!  Including ours!  Why?  That’s just what they do.  They eat everything.  Especially if there’s Anima involved.  Makes it extra tasty, I imagine.  And it just so happens that our little Gaia, happens to be the next in line, and apparently has the most Anima in our little corner of the Universe.

Thankfully, these Anti-Anima Denizens have been asleep since the end of the Last Age, and haven’t yet fully awakened to start the buffet on Gaia.

Now here we get into some supposition: We are in the middle/end of the fourth age.  How do we know it’s the fourth age? Well, we’ve been told there are artifacts of the Third Age that have been found and one of them was the cause of the Tokyo incident.  Who told us?  The Buzzing of the Bees told us.

No, I’m not “off my medication..”  Seriously… listen close… you’ll hear them too!

So what exactly is “An Age” you ask?  There are many different philosophical definitions of what constitutes an ‘Age’,  but I’m not going to get into all those discussions.  Instead, I’ll go by something else I had heard along the way.  Something mentioned by a certain, Dr Klein:

“A breakthrough in thought: What we were calling the “Ages’ is not, strictly speaking, a measure of time, at least, not in a chronologically stacked order.

Time bends.  It snaps back like a rubber band, to a fixed point.

The end of each age was a reset. A do-over.

We are on repeat, with variation, as artifacts from the previous age bleed into the next, sending out ripples, each new age compounds with more artifacts and more effected than the last, skewing the original pattern.

There is something that is supposed to happen. But the inevitable is always delayed.

How many times has this world reset? How do we reach endgame?”

Say what you will about Dr Klein, but his perception of what we are experiencing is unequaled.  We are near the end of a Fourth Age (at least) and the incursion of what we call ‘The Filth’ in Agartha heralds dark times, indeed.  And it is upon our shoulders, as agents and allies of Gaia, to fight back these Dreamers as they are also called.  The Dreamers must not awaken.  Or as Emma says: “The Lullaby must continue.  Or all that is…. won’t.”

Who knows if this time it will reset again as in the past?  The “Do-Overs” that we’ve been given may be all the Do-Overs we are going to get.  And this time, it’s for keeps!

For more information on the Lore/Legends of The Whispering Tide, you can Find it on TSWDB’s Legends page here:

The Whispering Tide

You can also refer to the Filth’s Lore section on TSWDB’s Legacy website:

The Filth LORE

(I’m sure this will be updated to SWL in the near Future.)

This post was a little different, as I wanted to give you something that I hope was a little entertaining, as well as show how all the little things you see and experience in this game is connected!  There is so much more to this whole story, but for me to get into it all would totally just be me writing down every tidbit of information that I’ve seen and heard in the game!  And that would just ruin the story for you all… (At least the newer players…)

But I also hope that I was able to spark some imagination out there on how your character would react to the events that are happening now.  This is a prime time for personal RP opportunities, and I hope to see more of your stories popping up in my timelines!

Thank you for stopping by.  I hope you enjoyed this!  And as always, I hope to see you in the Secret World!


Whispering Tide Advent Calendar

The Whispering Tide event is underway,  and during this event,  there are Event Rewards for Logging in and Defeating the Filthy Threat in Agartha!

Each Day you log in, you’ll get this window asking you to Claim a Relic.  As you can see, you also get nifty other things to help you level yourself and your gear!  NOTE: THIS REWARD IS ONLY ABLE TO BE CLAIMED ONCE PER DAY PER ACCOUNT!  (More on this later.) So make sure you claim it on the character you think is going to need this the most!

So what kind of items do you get in this Relic?  Vanity items, typically.  At least that’s what’s being touted you can get.  What I want to do with this post is track the items I get, so you all can see and compare.  I will not be tracking the Drops from Flappy here, but I may set that aside for a later post.  Nor will I track the items shown behind each relic… those are set in stone, so to speak.

PLEASE KEEP IN MIND THE INDIVIDUAL RESULTS WILL VARY FROM PLAYER TO PLAYER AND DAY TO DAY!  So I may get something one day and you’ll get something else entirely.  What I don’t know is if there is a set amount of items you can get and if you claim all 14 relics you will get all of them, or if there is even more RNG involved to be able to complete certain sets.

I plan on Updating this on a Daily Basis, so make sure you come back to check it out often!


OK – I had questions today and in the process of getting them answered, the process was explained to me for the Event reward bags.  There is a Master List and the system for each character.  Does this character have the first set of item?   No?  BOOM!  They do now!  Or,  if they already have them already, then the system check the next set of rewards and follows the same logic.  The list isn’t very Alt Friendly for getting the Armor set though, as only the Boots/Gloves have been issued so far and I’ve got the Day 3 Reward Already. (Since I had the Day 1 reward from TSW.)

At the end of the rotation, instead of getting any NEW shiny items, we will get Anima Shards.  I have 4 of the 5 original set items, so I’ll end up getting to the End sooner than most.  But I’ll make sure I update along the way!


Sooo… Andy decides to leak info in Discord… Here’s the total list in order of award:  I’ll try to add pics of each item as I can best figure it out.

Almost as bad as the White House!

I will make a Post-Mortem on this event after it’s over so I can give a full review of how I think this event was handled.  But that is a post for another day.

Anyway, without further Adieu, the List!

DAY 1 – August 1st

Carapace of the Immaculate Machine Gauntlets – Original Color
Carapace of the Immaculate Machine Boots- Original Color

DAY 2 – August 2nd


Military Gas Mask – Green
Night Vision Goggles – Green

Day 3 – August 3rd

Glowing Eyes – Purple
TITLE – Scout of Gaia

Day 4 – August 4th



The original award from TSW was the Black version,  but this time I got the Green set, which didn’t even appear in my Dressing Room as an option till I got them.

Turtleneck Shirt – Black

I did not get a second item, bit probably because I already had this one from the original in TSW.


DAY 5 – August 5th

Carapace of the Immaculate Machine – Leggings – Original Colors
Carapace of the Immaculate Machine – Chest – Original Colors

Day 6 – August 6th

Combat Boots – Green Camo
Padded Military Gloves – Green


(UPDATE: These will not show in your Inventory until you get the right Tier of the achievement. I am wondering if anyone that didn’t have the Black versions from TSW got the Black versions, or the Green version?  Leave a comment or poke at me on twitter if you find out!)

Day 7 – August 7th

Military Jacket with Gear – Green Camo
Military Helmet – Green Camo

(UPDATE:  Again, these don’t even show up as options unit they are awarded.)

Day 8 – August 8th

‘The Protector of Agartha’ Title
‘Vitalizing Stride ‘Sprint

Day 9 – August 9th

Carapace of the Immaculate Machine – Helmet – Original Colors

Day 10 – August 10th

Runic Automaton

Days 11 – 15th – August 11 through 15

Anima Shards.  Quantity Unknown.

Keep in mind this day may come sooner than shown here as some people have parts of the Armor set already so they will skip ahead to the next Reward until they get everything.

I guess the cat is out of the bag now!  Plan accordingly!  And let me know what you are looking forward to the most? (I want the original Helm, finally!)

Thanks for coming by and as usual, I hope to see you in the Secret World!

Item Empowerment 101


Lately, I’ve been seeing a lot of people talking about how to upgrade your gear. What I’ve got here is a general overview of Item Empowerment, and in no way should be seen as the “End All Be All” on the topic.  I’ve just recently hit 25 50 so I’m still learning about this myself, but with any luck, some of you might find some of the information useful and can use it moving forward.

Before we can upgrade any gear, we need to know what kind of gear we can look forward to.

  • GREEN – Starter Quality – Max Level 20
  • BLUE – Superior Quality – Max Level 25
  • PURPLE – Epic Quality – Max Level 30
  • YELLOW – Mythic Quality – Max level 35
  • RED – Legendary Quality – Max Level 70

[NOTE: when you see that MAX LEVEL above, we aren’t talking YOUR level…. we are talking the Gear item’s level.  More on that later.]

2 Items of the Max level for their color can be fused together to become 1 item of the next Color Quality Level.  HOWEVER: They have to be of the Same Slot.  So you COULD level a Green Health Head Talisman to 20, and a Green DPS Head Talisman to 20, Then use both of them to Fuse into EITHER a Health Head Talisman, or a DPS Head Talisman of Blue Quality.  Make sure you get the one you want to keep in the Top Window for Fusing!  The other one will be sacrificed to the Nether-Gods!

Weapons, must be of the Same Type, in order to fuse into a Higher Quality item. IE – Shotgun and Shotgun, or Fist and Fist, etc.

So how do you get an item to Max level?  By feeding your gear MORE GEAR!


Basically, each gear item you have is HUNGRY! And it wants to eat more gear items.  Each piece of gear you feed it, will give it 100 points of Experience Essence.  What’s worse, is each item is a cannibal and prefers to eat it’s own type!  So, when you feed a Health Head Talisman another Health Head Talisman, It’s going to get a 2.5x Bonus for the Experience Essence that it takes in, resulting in 250 points of Experience Essence!  A DPS or Healing Head Talisman in this case would only result in 100 points. (Unless you feed them to their own type!)

Weapons are much the same, as they like to consume the essence of LIKE weapons, so a Shotgun will give the 2.5x Bonus to another Shotgun.  The Shotgun will still take in the Essence of Pistols or a Blood Focus or whatever, as long as it’s another weapon, but only for 100 Essence points.

How many points does it take to level an item?

  • Green – 200 pts per level – Max level 20 = 4000 pts to Max
  • Blue – 500 pts per level – Max level 25 = 12500 pts to Max
  • Purple – 2500 pts per level – Max level 30 = 75000 pts to Max
  • OrangeUnknown pts per level – Max Level 35 = Unknown Pts to Max
  • Red – Unknown pts per level – Max Level 70* = Unknown Pts to Max

Just to put this into perspective:

  • 4000 points = 16 Empowerments with Like Items.
  • 12500 points = 50 Empowerments with Like Items
  • 75000 points = 300 Empowerments with Like items

And just to make matters worse, you not only need to level your current item up to Max, you need to level a second item to Max to fuse it with.  So double these totals for each piece of gear! (More if you use odd pieces here and there to supplement your empowerments!)

One more item to note, the above information is assuming each item being fed is of GREEN quality.  Other color gear items will give slightly more experience.  But if you get a Blue or higher level item, let’s face it, you’ll be wanting to either sell that, or use it and level it to fuse later!

Tabletop Fusion anyone?

And Lastly, if you have a level 14 item, and you pick up a better quality item of the same type, while you COULD feed that level 14 item to the new level 1 item you just pucked up, you WILL NOT just be continuing on from the same place you just were!  Nope, you are staring back at level 1 again!  It’s best you keep using the level 14 until you can catch the newer item up to it, AND THEN swap, and continue leveling them both up so you can use the first item in your Fusion later down the road!  (Not a fan of this to be honest, but I do talk about this later on.)

And this doesn’t come cheaply either.  You have to PAY for these empowerments along the way, and the currency for this is your Anima Shards:

  • Green – 200 Anima Shards per Empowerment – 3200 Anima Shards
  • Blue – 400 Anima Shards per Empowerment – 20000 Anima Shards
  • Purple – 600 Anima Shards per Empowerment – 180000 Anima Shards

Just think…. This is PER ITEM, so double this cost to get to the next quality level!  And if you supplement your empowerments because you just aren’t getting enough items of the right type, your over all cost in shards will go up as well!  I don’t know about you, but I’ll just be happy just getting TO Purple!

Scared of the Grind yet?  You should be.  Cause we’ve only talked about the Talismans and Weapons.  There are also Glyphs and Signets that follow the same path.  Glyphs, you won’t see until you have Blue quality gear.  Signets will be once you get to Purple.  PLEASE NOTE: Weapons do NOT receive Signets!


On top of all this, there are 3 levels of quality for each of these signified by a number of dots, called Pips, on each item.   1 Pip is the most common, and of course the lowest level of quality.  2 Pips is medium quality, and 3 pips is the BEST quality, but of course, the rarest.

When starting out,  it doesn’t really matter how many pips you have, the stats at this level are negligible, and it would do Funcom no good giving people so much stuff that would be considered terrible and a liability when starting out.  I’ve run enough alts throughout Solomon Island using  Green 1 pip gear, it’s not that much of a problem.  It’s later on when you start getting your Blue and Purple gear that you REALLY want to have the 2-3 pip items.  But judging by the number of items you’ll need to even GET to Blue and Purple gear, chances are that you should have come across a 3 pip item of the Slot you need, and can start on leveling it for when it’s time to Fuse it to Purple.

Pips  –  Talismans  – Weapons   – Glyphs

  • 1 Pip    – Faded          – Mk I              – Crude
  • 2 Pips – Luminous – MK II            – Simple
  • 3 Pips – Radiant      – MK III          – Intricate

(Signets don’t have Pips, and I have only seen them as Green level (Standard), but they do level up.  And since they have just released recently, give them time and we’ll see more of they these have in store for us!)

Is there anything that can upgrade a Pip level of an item?  There are two things you can do.  First, level an item that has more pips, and fuse your older item into the newer one (Once they are BOTH at Max level) and then you’ll have the next higher Color quality as well.

OR….  Spend some $$$ in the Aurum shop.

“Time is Money, Friend!” (Goblin image is property of Blizzard Entertainment)

The Aurum shop has these dandy ANIMA IMBUERS that you can buy for 2500 Aurum.  They can be used to raise a 1-2 pip item up to a 3-pip item!  Just keep in mind that 2500 Aurum is roughly $25.  So if you don’t want to spend REAL money, you’ll need to start playing the AH and using the Marks you can earn from that to buy Aurum in the exchange!


Not to be all DOOM AND GLOOM over this system, there are a number of shortcuts and helpful things that you can get in the game that will help you on your Journey to Epic Gear!

DISTILLATES – These drop from the Chests that appear after you kill a Boss in a Dungeon, and can also be acquired from the Loot Lanterns you start to see at level 15.  Keys to the Loot Lanterns are available from the Aurum Shop for 150 Aurum each, regardless of quantity you purchase.  (No BONUS Keys for buying in bulk… sorry!)  OR, if you are a Patron, you will get one key per day!  So that’s about 30 Loot Lantern Keys per month!

Distillates come in different qualities as well:

  • GREEN MAJOR – 250 Exp
  • GREEN POTENT – 400 Exp
  • BLUE MINOR – 500 Exp
  • BLUE MAJOR – 1000 Exp
  • BLUE POTENT – 1600 Exp
  • PURPLE MAJOR – 4000 Exp
  • PURPLE POTENT – 6400 Exp

[UPDATE: There are varying values of Distillates that drop from a number of sources, including Dungeons, raids, Lairs, World Bosses, Loot Lanterns, etc.  More than I’m able to list in this article, but rest assured there are even higher versions than what I have listed here!]

GREEN and BLUE tend to drop in Dungeons, whereas the PURPLE ones tend to come from Raids and Loot Lanterns.  ((DISCLAIMER – I would imagine Higher level dungeons would drop higher quality Distillates, but I still need to queue for my first Elite!  I’ll let you know sooner or later!))  [UPDATE: Blue Level Distillates drop in Elite Dungeons, and Purple drop from Raids, CONFIRMED!]

As you can see, running dungeons for Distillates alone makes it pretty worth while to run out your keys each day! (Non-Patrons get 12 Dungeon Keys per day, and Patrons get 18!)  Another thing about Distillates, the shard cost ito use a Distillate on your item, is the same as a single item being added to your Empowerment window.  So if you use a Purple Potent Weapon Distillate, ALL THAT EXP being dumped into your weapon would still cost only as much as using another weapon to empower it!

Distillates aren’t the only shortcuts you can get your hands on, there are also FUSION CATALYSTS, which if you notice on the Aurum shop pic above, they cost 1500 Aurum (or about $15).  These catalysts are used when you have an item at Max Level, and don’t feel like leveling a Second one to Max level in order to Fuse it!  From the Aurum Shop, they only come in Purple quality and count toward A second Purple Item, or Blue or Green if you REALLY want to.  I have seen Blue and Purple level Catalysts come from Loot Lanterns as well, so that’s another reason to consider Patron status!

So what do I do with all this?  That is quite a bit of information to keep in mind, so let’s take a look at what you get when starting a new character.

It seems that no matter your Starter Deck Class, you will always be given a DPS Waist Talisman, and a Health Neck Talisman.  On top of that, they always tend to be 2-pip quality.  This simplifies things.

Look familiar?


You weapons might vary from what you see here but once you reach Kingsmouth, this is pretty much what you have.  You want to know how to upgrade this?  That’s going to depend on a couple things:

  • RNGzus – Let’s face it, what you get from your mission turn-ins is going to affect what you can do to some extent. All Praise the Mighty RNGzus!
  • More importantly, What is your Class? Or rather,  what Role do you wish to play?

Tanks are going to want Health, and even then, they can’t ignore Attack Power if they are soloing PVE content, so they will need some DPS gear as well,

DPS will want MOAR ATTACK POWER!  But even then, some health for soloing content.

And Healers will want to have Attack power gear for soloing content, and Heal gear for dungeons/group content.

When you are first starting off in the game, it doesn’t matter much what class you are or what role you’ll be looking to fill, hence the identical starting gear.  But once you start earning gear and can start upgrading, THAT’S when you need to know your plan!

But in order to plan, you need to know what’s expected of you when you reach 50.  50 is when you can start running Elite Dungeons, and these require the Holy Trinity™ of Tank, Heals, and DPS.  And each of these roles will need something different:

TANK:  During Elites, You will want to have FULL Health gear, but you are also going to want to have 5% Glance Reduction.  One 2-pip HIT Glyph of Blue quality should work to reach this.  You’ll also want DEFENSE Glyphs on all your other talismans, and then CRIT RATING Glyphs on your Weapons.

DPS: Full DPS Gear, with options to add Health Talismans for specific dungeons if they are anything like TSW Dungeons!  Glyphs, you will want 5% Glance Reduction, so one Blue Quality HIT Glyph should suffice, plus 2 CRIT POWER Glyphs, and the rest should be CRIT RATING Glyphs.

HEALS: You will want full HEAL Gear, and if using an AR for your Heals, you may want to use a HIT Glyph on your AR, and then 2 CRIT POWER Glyphs and the rest CRIT RATING Glyphs.  If you do NOT use an AR, 3 CRIT POWER Glyphs and the rest CRIT RATING.

Why the HIT Glyph ON the AR?  Because you’ll still need the 5% Glance Reduction so you are Hitting your Target, but if you use Fists or Blood for heals as well, you would be better off with CRIT stats instead of Hit. So keep the HIT on the one weapon that needs it, so it doesn’t interfere with the other weapons healing!

All of this being said, You are better off using Like items for Empowerment across the board, as it will not cost as much Anima Shards that way.  BUT If you insist on using odd gear for empowerment, meaning items that don’t match, maybe you just can’t seem to get enough Health Finger Talismans to drop for you and you NEED that one before you tank your first Elite, Be advised that this will cost you about 2.5x’s More Anima shards to get it maxed out.  You might instead want to sell those odd items on the AH cheap, and when you get the MoF for those items, buy some cheap ones of the type you need.

Or maybe you are impatient and want your Gear to be higher stats faster and don’t feel like messing with the AH.  You can still use your Odd items to empower your current gear, just be advised that Anima Shards will become a serious roadblock down the way.  You may want to Prioritize Head Talisman > Major Talisman > Minor Talisman.  Head talismans still give you more of your desired Main Stat (Health/Attack Power/Heal), then Major Talismans, then Minor Talismans.

So what do I think of all this?  Having just made 50 and having both Weapons Purple already, I don’t think it’s BAD…. but looking at trying to get the rest of my gear up to snuff, I can see how this is going to be a pain.  And even though we are no longer carrying around TONS of Materials and clogging our banks with them, considering our limited space in SWL, storage is also going to be at  a Premium.  Especially for multi Role characters.

I didn’t get into Signets much, but they seem to be mostly weapon specific, so if you want to do what we did in TSW and swap weapons/roles, you’re going to need to have yet ANOTHER set of gear for the new Weapon types, taking up even more inventory for the item and glyphs and signets used there as well.  Funcom may get enough money for Season 2 just on Storage sales alone!

I also don’t like that I can’t pick up a new Item that is better than my current, and then use my old Item to empower my New Item with ALL the Experience Essence that I’ve already accumulated on that Item.  I mean, is it an upgrade or not?  If I have to spend another week or two just to get that new item up to par with my current item, then that’s even MORE inventory space being taken up AND a Hell of a delay in getting to use that supposed upgrade!

But they don’t want us to “…let it go to waste…” I believe is how it was put in one of the early DevStreams.  Trust me…. It’s more of a waste having to wait so long to actually get to USE the thing!  So yeah, REALLY not happy with that.

But being a Lifetime Patron (Can’t thank them enough for transferring my grand Master Status over!) , and getting these Cache Keys on a daily basis, I can see the value in being a Patron.  Just having the occasional Distillate Bag drop from the Loot Lanterns helps speed things up SO MUCH!  Not to mention the extra AP/SP and Exp we get as well.

1 Cache Key a day X’s 30 days in a month = $45 worth of content a month.  That right there shows you the value in becoming a Patron!

But back to the subject at hand, I think I’ll be happy just getting my gear up to Purple Status and dealing with a day to Day grind of very minor improvements over the course of the next few years before I get my first set of Orange items!  Keep in mind, I also have ALL THE ALTS that I need to do the same thing with.  If you can focus on one character and do all the things?  More power to you!

I think that’s about it…  This article has been in the works for a couple weeks but the more I played, the more revisions happened.  Now that I’m 50 finally, With any luck this will help SOMEONE out there.

Thank you for stopping by! We’ll see you in the Secret World!


SWL DevStream – #8 – 2017-0629

Hey there!  Sorry this is late, but if you follow me or my RP twitter, you’ll know I just had Back Surgery.  Sitting in a chair is a Pain right now… quite literally.  At the moment, laying in bed is a worse pain, so I’m in a chair at the moment!

This has given me time to watch this last DevStream so I’ll give you a brief review of what happened in it:

Stream is located here:

The Stream opens with them running all the Weapon “Speciality Spotlight” videos that we’ve seen before.  These mini videos are also located in the game once you choose and pick up new weapons, if you want to see them again.

Next up is the new Launch video (And lots of hysterical laughter in the background!) which seems pretty damn cool, if you ask me!  Of course I can name every scene and sound clip used in the video, as I’m sure the rest of you can  as well!


Codes to be sent to you by next Wednesday for redemption after the patch. Suffix of the weapons was up for voting this episode.

SPOILER – The Voters took “Of Energy” to be the weapon suffix.

Keep this screenshot in mind while you are out leveling, as this will help you keep your eyes open for weapons that you will want based on their effects. As of this time, these are the ONLY suffixes available on weapons!



Coming this next Wednesday, ELITE DUNGEONS!  You will be able to use the In game Dungeon Group finder to sign up for these, and they come in 10 different flavors, ranked from Elite 1 through Elite 10:

I like Orange, myself… which one is Orange Flavored?

Elite 1 is available as soon as you hit level 50.  Dungeon loot will drop an extraordinary item as well as Distillates for upgrading your gear!  Keep in mind these dungeons will require the ‘Holy Dungeon trinity” of Tank, Healer and DPS in a 5 player format.

Another thing to keep in mind is that you will be picking the difficulty.,.. NOT the Dungeon.  They don’t want you to just Farm Polaris over and over again.  Get out there and FIGHT!



Something they wanted to do before but it fell through the cracks, was unlocking a weapon meant unlocking BOTH the Active and Passive pages!  No more unlocking one or the other!

Cost is also being reduced in Marks of Favor!


Base Inventory is being increased by 10 spaces from 25 spaces to 35 spaces!  IF you are already maxed out on your inventory (Meaning you’ve already bought as many spaces as you can, your inventory will STILL increase by 10 slots, so you will have 85 inventory slots available! (I guess current max is 75?)


Once you reach level 50, there was a lot of AP/SP that you’d have to gain, and they completely admit that it was a lot slower than they had originally intended.  This will be receiving some tweaks and with luck it will come that much faster!


Dungeons loot is getting some tweaks as well, starting with loot:

  • Higher Extraordinary Item Drop Rates
  • Guaranteed Extraordinary item on First run per day!
  • And XP reward for repeating the dungeons!    \o/

This last one will definitely help when you reach 50, but will really depend on how much exp each dungeon turn in will give you.


Sprint upgrade costs are being reduced to 2500 marks!  You will be able to buy your first upgrade to sprint on your first day!  Other sprint costs are being adjusted as well.

It has also been renamed from ‘Quickened Anima” to “Sprint Upgrade.”  This is welcome because in my old days of TSW, I never knew about the sprint upgrades until later on downt he road… so I was still ‘Sprint I’ up through Transylvania my first couple times through!  Even after finding out about it, it was still a pain to find it due to the name!


When socketing a Glyph or Signet to an item, this will no longer cost Marks of Favor!  It will have a cost if you are trying to recover an item, however. This means that placing a new glyph of signet on an item, even if there is one there already, will not cost Marks of Favor, BUT, it will destroy any signets/glyphs that are on the item.  IF you want to recover the glyph/signet that is on the item already, you’ll need to spend your Marks in order to do so.


Trading will open up to ALL PLAYERS once they reach level 15!  Or earlier if you are a patron, of course, but this big news is that ALL players will be able to freely trade after level 15!

Clarification requested from the Stream Audience regarding the Guaranteed Extraordinary item for your first dungeon.  Will it be one of the chests in the dungeon? – No, it will be the first dungeon turn in that you complete that day.

We have Andy to thank for the inclusion of Gangham Style for a standard Dance!  It was originally shot down, but was later resurrected and the rest is history!


Increased Marks of Favor Gain, + Increaed MoF Cap!  You can now earn 12K MoF per day!  This will definitely add up!

DOUBLE AP/SP GAIN! This is from experience only, and does not stack with Purchases from the store!  Rather as you do things int eh world and you gain AP/SP from killing monsters or mission turn ins, you’ll gain more!

And once you unlock specific teleports, you will BEE able to teleport for free!


Due to last week’s shenanigans with the Exchange and AH, and the game was taken offline for fixes, we will be receiving the following:

  • 25AP and SP
  • 10000 Marks of Favor
  • 4000 Animashards
  • 1 free Blue Talisman FUSION Booster.

These items will show up in your delivered Items and can only be claimed once!

There will be a blog post (By Funcom) explaining it all, but it sounds like there will be 1 week to claim this once it’s been brought online.

All this will be Online Wednesday July 5!!!

Payment Options are being looked at and they are trying to get new options available for us all!

Kiss of the Revenant Weapons

Alice & Smith will be sending out keys on Wednesday, input this code on your account page and the next time you log in, you should have new items in your Delivered Items screen.  You SHOULD be able to claim ALL 9 Weapons, but each one can only be claimed ONCE! This is for your Entire Account!  So if you claim the shotgun o one character, any further characters you create/have on your account will NOT be able to claim the shotgun again! CHOOSE WISELY!

The Hoodie and Coat will be available on ALL your characters, though.

NOTE: These weapons will only count as 2 Pip weapons.  They are not meant to be game breaking like the Woodcutters were.  So don’t think about Quad Pips!  They aren’t meant to be Best in Slot.


  • Infernal Vibrations
  • Total Eclipse

Both of these missions will be getting fixed this next patch.


A lot of clothing items are getting their display slots fixed.  they are receiving our reports and they have to be fixed one at a time, so please be patient and keep those reports coming in!


Next week.  They are planning to release more information regarding what’s coming for SWL next week.  This will undoubtedly include Information on Season 2!

Subtlety… Nicole has it…NOT!

information will include information regarding what they have planned for AEGIS.

They are looking at the Naming filter. They hear you and are working on it!



They are in work, but there is a lot of things that need to be revamped including the UI. They will give us more information the closer to release we get. NO ETA AT THIS TIME!


There will be a way for you to transfer your FC POINTS, to AURUM, but it’s still in work. especially after the exchange issues last week.  But it is something they are looking at.  (This does NOT Include your Bonus points!)


‘Nuff Said.

Seriously though, with everything that they need to get running for the new game, this is bottom of the priorities, or damned near close to it!


Coming soon™!  There is a lot of UI elements they need to work into this, but with elite dungeons coming up next week, this is definitely something they are looking at getting completed soon!


They do want to include more PVP in the future, but there is also a lot of balancing and work to be done behind the scenes.  But changes will be coming!


Faction Missions are still in game, and plan to be released later on.  These will progress your character’s Faction ranks over 10!  Currently, you will gain faction rank just by completing your leveling to 50, but the faction missions will allow you to gain more ranks and outfits and perks!  These missions will be difficult, and they wil talk more about these when they are closer to being ready with them.


SWL still supports mods and they want to see what we can do with them!  Some of the Old TSW mods still work, somewhat, but there is still a lot of behind the scenes updates that need to happen for some of them.   Funcom LIKES to see what we want to do so keep those Mods coming!


Because of how the items are created, it makes it hard for the AH to search for specific items.  They are looking at it, but there are higher priorities at the moment.

(UPDATE – AUCTION HOUSE SEARCH HAS BEEN FIXED in an internal build and ie planned to come out in the July 5 patch!)


The Balance of the game is set on the number of skill slots we have now, so don’t expect to get more than what we have now.


  • Free Members – 10 keys each day
  • Patrons – 18 keys each day

Extra keys only cost Marks of Favor! NOT AURUM! So make sure you sell extra gear on the AH so you can use the extra marks to get extra keys!


In the works and quite ambitions. Please be patient, it’s coming soon™!


A lot of the items that were transferred had been placed in the wrong category and they are being fixed one item at a time.  Some items just weren’t showing up in the dressing rooms, but they are working on it.  It is a long process so please be patient and keep those reports coming!

We should have access to most everything that we transferred with us.  HOWEVER, the things we won’t have access to are the Faction Outfits, and the normal Deck Outfits, The Non-Elites and Non-Starter Deck outfits will not be visible int he dressing room due to the fact that these outfits have changed quote a lot.  These have been split into several pieces, because this is something we have all been asking about for a very long time! (See, they do listen!) Each faction will have access to each of these, but they will be redone so that each faction has their own flavor of these outfits!

When do we get these? When you unlock your capstones, you will be able to get your brand new deck outfits!  So this means finishing buying all skills on your Active Weapons pages!


Should have transferred over but may not be showing up in the dressing room.

I THINK, more to this would be if these was going to be a way for others that didn’t get to participate in the Secret Wars get the opportunity to ear these items?  If anyone at FUNCOM reads this, some clarification would be appreciated!


In TSW, they had to stop the French and German voice acting after like issue 5.  Everything from there forward will be done in English.  They do Hope to be able to start Fully voice acting things again in the future.  And let’s face it, there is a lot they want to do but couldn’t in the old financial model.  Let’s all hope this new one works! (AND BUY THINGS TO SUPPORT FUTURE CONTENT!)


They do have plans for these and are things they want to bring back.  They won’t be the same as we remember them, but it is on the ‘TO DO” list!


Illuminati Symbol Challenge –

  • Fastest

    AlexisTheory -Fastest Lumie Symbol!
  • Most Creative

    TWWJR – Most Creative!
  • Honorable Mentions

    Massack – Pure Defiance! (You did get the memo this was supposed to be a Lumie Symbol, right…?)
Ok… it me… this was a dare my son had me put on the Delivery instructions when i ordered pizza that night.

Last Week’s SWL Swirl Contest:

Fastest SWL Swirl:

Yeah… I have no life… or artistic skills…. and the suckers are on the wrong side of the tentacles.. BUT I WAS FAST!


Djinngi’s Pillow set! Well done!


Winners of this round get a GILDED GEIST RIDER!  I found out I was the fgastest after I got home from Surgery, so blame it on the pain killers all you want, I still think I’d rather give mine to someone that put some effort into a SWL logo.  They didn’t enter the contest,  because they didn’t actually HASH TAG it with #SECRETWORLDLEGENDS, but I still think it was REALLY cool to see a SWL CAKE!  Take a look below:


So yeah, if I’m given a code to that bike, I’ll make sure Zeddley gets it, but I did message Andy and Nicole both to let them know that I was donating mine to them!  Congrats! \o/


New Contest for next stream – COSPLAY as you would think an Illuminati Member would dress!  Prize will be the Mythos Machine! Winners will be announced on the next stream – probably in two weeks.  They aren’t exactly sure the date yet.  But thinking that will be July 14th!

Mythos Machines

And that’s it!  End of the Stream!

I do want to say THAT WAS A LOT OF INFORMATION TO COVER!  Thank you to our friends at Funcom for putting in the time to give us this stream!  The Information here is a LOT of the things we’ve been clamoring about and are happy to know that you are listening!  (It would be nice to have forums again!  Just saying..! ^_~)

I do like the new format for Nicole’s contest segment.  I think giving us a couple weeks to do something meaningful gives us some time to put into what we want to send in.  My swirl, being so fast, sacrificed so much just to be first.  So I’m more than happy to see us given time to work on something before the next stream!

Anyway, that’s all the time I have for this, and I need to do more therapy today.  Thank you all for your support on twitter, it’s been a lift to my spirits!  I don’t believe I’ll be streaming for a few more days, but will be as soon as I’m able!

Thank you all for stopping by!  Hope this was entertaining as well as informative.  Let me know what you think in the comments below or tweet them to me @Anima_Nation.

And of course, I hope to see you all in the Secret World!

SWL Currencies

On your Top Bar, there is an icon for each of your new currencies:

  • Aurum – This is the new FC Points you buy with Cash, or trade for in Game.
  • Marks of Favor – These are earned for doing missions or other tasks in game. Or you can trade for them.
  • Anima Shards – These are earned from Monster drops and Mission turn-ins and are used mostly for empowerment of your weapons.

Yes, Trading for Money is a thing!  They even have a Currency exchange!

Currency Exchange

The one Currency that I don’t seem to see any kind of trading option is Anima Shards.  Seeing how this is the one currency needed for empowerment of your items, I can see this being an issue.  It can keep people from upgrading gear if they don’t have enough, but then again, since his is a currency that drops off creatures you should be out there killing anyway (And awarded for missions) it can also be a way to keep people engaged in the world.  Not sure if that is intended, but it will be a side effect at the very least.

Looking at the exchange screen above, you can see one side is for wanting to BUY Aurum from others. and the other side is your willingness to SELL Aurum.  Keep in mind that the MoF value is NOT the total sale price, rather the individual Unit Price.  So someone is selling 120 Aurum at 52 MoF/each = 6240 Marks of Favor you’d have to spend in order to gain that 120 Aurum they have for sale.

Similarly, someone wants to BUY 245 Aurum, and is willing to spend 42 Marks of Favor each = 10290 Marks of Favor you could GAIN!

What I don’t know, since I have not partaken of this function yet, is how much of a cut the exchange will take from these transactions?  I have heard there is not cut, but after the fiasco that happened during the opening week, they may have added something to curb the people working the system.

The Auction house takes a 5% deposit, and if it sells it will keep that 5%.  If it doesn’t sell, they still keep that 5%!

Auction House Rules…

Speaking of the Auction House, it looks like you are limited to 10 items that you can place on the AH at a time.  I’ve never been that much of an AH player before, so I never knew if there was a similar rule in effect for TSW.  I MIGHT be selling certain things on the AH in this game though.  Depends on the quality of drops I get from my mission turn ins.

Something I found out in Chat, is that the bottom line on that screenshot shows your purchases.  When you buy things, and you get your mail saying it has been delivered to your storage, this is the place to check first!  It appears you are limited to 10 items to buy at a time before you have to claim them and store them properly.  (UPDATE: PATRONS get to use this remote access feature. If you are not a Patron, you have to visit the Auctioneer in Mall-gartha.)

Something to mention, Aurum is Account Wide.  Marks of Favor and Anima Shards are per character.  Which brings up another thing… Transferring items amongst your alts…

Trading outright is not allowed unless you are a patron.  (UPDATE: Non-patrons can freely trade once they hit level 15.)  And on top of that, Attaching items to the Mail is no longer a thing. ((NOTE – The “Take All Attachments” button on the main mail menu can be used to collect any money you may have from an AH Sale.))

Please leave a message after the beep… BEEP!

So that leaves Cabal Banks and the AH.  If you join a Cabal, you’ll need to make sure that you can add your alts to the cabal too, if you want to be able to use the cabal bank to have a quick free trade.

Alternatively, you can start your own cabal, and since this is a free to play game, you can create another account , to add another character to the cabal so you can then add your other alts on your main account to your own cabal and then just make free use of the cabal bank in order to trade freely amongst your alts.  This can also work if you have a good friend that you trust to add to your cabal, or be the trusted friend in THEIR Cabal!

Or there’s the AH, and I don’t know if there are restrictions on buying your own items from another character on your account.  I know Blizzard had this restriction for WoW, so I just assume it’s a thing elsewhere.  If anyone can test this for me, that would be greatly appreciated! (UPDATE: It appears that I cannot view my own items on the AH, even on another character, so they do appear to have placed a restriction in place for this eventuality.)

That just leaves Anima Shards to talk about.  Anima shards drop off monsters you fight in the field, and are awarded for completing missions.  You can sell items you acquire in the field for Anima Shards at vendors as well.  What are they good for?  Well, they are used in empowering your gear, and I haven’t found any vendors that deal in them either.

What I have found is another currency used at certain vendors  and i’m told it’s Third Age Fragments.  These are dropped from the special Agarthan Loot Bags that drop once you hit level 15. (aka – Loot Lanterns!)

One of the Third Age Fragment Vendors


I appear to have failed to have noticed something else in the game. If you open your inventory, there is a button called WALLET.  Click that and you should get a screen similar to this:

Do they take Google Pay…?

I’ve already covered the top 4, the next ones are specials.  You are given the amounts shown above for free.  Dungeons replenish on a daily basis, Patrons getting 18, and Non-Patrons getting 12, so I would assume Lairs and Scenarios would as well.  (UPDATE: Scenario/Lair keys do replenish Daily as well.  Non-Patrons receive 2 Scenario keys per day, and Patrons receive 3.  Non-Patrons receive 3 Lair Keys, and Patrons Receive 6.)  Lairs MIGHT be weekly though… I don’t know, I haven’t had a chance to get to lair’s yet.

Cache keys are going to be a ‘meat-and-potatoes’ staple of the new F2P economy to keep the servers running. So you should be able to buy those at least.   WHERE is the question I can’t seem to get answered yet though.  the other keys are also supposed to be purchasable too, but again, I can’t seem to get an answer on where, yet.  I will update again if/when I find out.

UPDATE:  To buy Cache Keys, right-click on a Loot-Lantern in your inventory and the option to buy more appears on the right side of the Cache Window:

Cash for Cache keys..?

Please note that there is no bulk discount for keys!  They are a Flat 150 Aurum cost across all quantities!  How much does that cost in Real World dough?

Gotta keep these servers Hummin’ somehow, right?

If you take away the ‘Bonus Aurum’ from the equation, you’ll see that the cost is about 1 penny per Aurum.  So the 150 Aurum to buy a single Cache Key equates to about $1.50 each.  Considering you get one of these a day if you are a patron, that means you are receiving about $45 worth of content each month just with the one key a day!

So how does this compare to the old TSW FunCom Points?

Aurum vs FC points…. Ready…… FIGHT!

FC points didn’t give us the ‘Extra Bonus’ in green numbers to the side like they do for Aurum.  BUT… if you include the ‘Bonus Aurum’ in your calculations, you see that at the top end, you end up at the same value Aurum-to-FC Point.  Of course I have to take the values out to the 4th decimal place (Hundredths of a cent) in order to even SEE this..!

I see the difference as minimal.  At the low end, if we received 600 Aurum, I can get 4 Cache Keys, but since we only get 500, I’ll only be able to get 3 and have 50 left over to play with on the Exchange.  So there is that, at least.

So these are the currencies that I’ve found in SWL so far.  I’m sure there will be more later on, as there was for the Whispering Tide event in TSW.  I hope this article proved to be informative for you.

Thanks for stopping by!  Let me know if you find anything else! And I’ll See you in the Secret World!