DevStream 2 – 2017-0421

This is for the second DevStream featuring Secret World: Legends.

Second DevStream from 2017-0421 Located Here!

(Stream Fully starts at about 6:20, with actual content beginning at about 8:00.)

They start off pushing the Reticle mode and how they are still working on it.  They do want to please as many people as they can with it, but do acknowledge that this is a very polarizing topic for TSW Veterans.  It is still a work in progress, but there is more to come and they are listening to what we have to say about it.

CHARACTER SHEET REVAMP:  8:27 gives us a first look at the new character sheets:

As you can see, the layout is pretty clean and well organized.  You don’t get a full compliment of Talismans, and some of the equipment shown appear to have Levels associated with them.  We will get into this more later.

I like seeing the stats and being able to check how equipping certain things will affect those stats right there with your gear, no extra clicks.  Pets and sprints are available through here as well.  SUGGESTION – Since they are already reworking the interface, what says that Sprints and Pets need to be accessible from the same button and then have us swap tabs?  Why not give each their own button, and they can have their own screen.  I, for one, am constantly having to swap what tab I’m on because invariably, I need the OTHER tab whenever I open it.  Please?  For me?

And we also see that the Dressing Room is still under construction.

“Please Wait! This Feature will be coming soon™!”

Next, they talk about how they’ve changed certain aspects of the Character sheet screen.  It used to be as you open it, or the alt screen, you would be Rooted and it was kind of a pain to get out of it in the event you were attacked.   They’ve since changed it so you can just move and the screen will pop off. Or if you are still moving when you open it, it will stay open as long as you keep moving in that direction.  Change direction though, and it will close on you and you’ll be back in Reticle mode, ready for combat, or whatever.

Oh, and map screen does the same thing.

KEYBOARD TURNING IS A THING:  Another thing that was quite an issue for certain players was the need for keyboard turning.  There is a fairly good sized segment of the TSW community that are keyboard players.  Some play on laptops and don’t use a mouse. Others just prefer it that way.  So now the Arrow Keys will allow you to turn left/right, and you may rebind those as you see fit.

I’ll be happy because if you use the directional keys to turn, instead of strafe when using Hoverboards, Skates, motorcycles, or whatever mount, and you get an almost proper Lean effect and feels more natural and kinda fun!

TARGETING IMPROVEMENT:  Next item that’s been improved is you no longer need to point directly AT your target in order to USE that item.  (I still have issues trying to loot or grab mission items when grouped with people and they get there first.  It keeps trying to interact with that person instead of the item.  So PLEASE, can we have our ‘U’ Key back for an omni-directional ‘Use’?)

BUG FIX – DODGING:  In the first Beta revision, there was a bug where you were not able to double-tap a direction to dodge to the sides.  Forwards and backwards were not affected by this bug, but it has been fixed so you may once again dodge normally!  Or you can hold the shift key and a direction to dodge as well, but who’s got time to reach for another key when you need to dodge?  Seriously, if you NEED to dodge, there’s a reason why, and every nano-second counts!  Right..?


Icons, Icons, everywhere!

As you can see, there are a LOT of icons on the map now. They are more dynamic and will show you where you have missions available, where you’ve done them already, and Anima Wells you’ve discovered.  They will also show up based on you meeting the requirements for these missions.  And possibly more things.  Currently, they all kinda look alike, but they state that these are still in work and will show more of a difference in the next iteration of the Beta.

RETICLE CUSTOMIZATION:  Next version of the Beta (or one after that) they will be introducing new ways to customize the visuals of the Reticle.  This will include, Faction logos and other designs, including the ability to remove the reticle entirely so you don’t have this dot floating over your head onscreen.  HOWEVER, removing the reticle  from being seen does NOT take you out of reticle mode.  Apparently, reticle mode is here to stay.  (*grumble*)

Whoever told them that Reticle Mode is the New Black…?  You’re fired.

VANITY CAMERA: First Iteration of the Vanity Character coming Soon™!  This will let you rotate around your character, Zoom In/Out, and give you a better view of your character, similar to how we can already do that in TSW.  The Zoom In/Out will be a welcome addition, but I feel it’s much better to be able to do this on the fly, even in the midst of battle.  Sometimes you realize you’re zoomed too far out and need to zoom in, or vice versa to see around you, and being able to do this on the fly makes it so much easier in the midst of a fight.  Especially if you accidentally pull extra adds nearby, and we’ve all done that before!

ALT MODE: They are still working on this screen but it will not darken the entire screen as it does now.  However there will be some kind of visual queue to remind you what mode you are in.  Again, still a work in progress, but should be available in the next beta phase.

GROUP FINDER: There are plans to add more things, but something they HAVE added is the ability to queue as a ‘Private Team.”  What this does is allow you to avoid the queues for a dungeon and ignore most of the general requirements of the dungeon.  So you COULD join as only 2 players and/or ignore the level requirements.  Part of why they added this feature is because they know sometimes you want to go back to a dungeon to help someone out who’s lower, or maybe there’s a unique item in that dungeon, so now you can just go and not worry about being too high of a level.

The only requirement is that you cannot enter a dungeon if you are too low of a level, but if you are too high, you can still re-enter that dungeon.  Currently on Beta, the level requirements are still in effect, but will be updated Soon™.

RANDOM QUESTION FROM THE STREAM AUDIENCE: “Will there be more than 15 Active abilities per starter weapon?” Three rows of Five abilities, is what they are shooting for on each weapon.  They have trimmed off a LOT of abilities, but most of them were just ‘Filler’ abilities that no one ever actually used.  They were only purchased to get to the next abilities or to finish out your Panoptic Core.

They do want to give each weapon a different feel.

REMINDER: The UI that you are seeing is not representative of what they have planned.  It is still a work in progress.  They have mock-ups of what they have planned and hope to have it up and running for the next iteration of the beta.  More on this at the end of the stream.

POLARIS DUNGEON:  This is the first of the three dungeons that were “Live” on Beta at the time of this DevStream.   Something you will notice is the dungeon is that it only requires 3 team members.  This is something they are doing for the Normal Dungeons as you level up.  They didn’t want to make the players wait for Tanks/Healers to get into a dungeon.  So they simplified the balance in the dungeon so it can be completed with three of any class. (I’d like to see three pure healers do this!)

It’s also supposed to help introduce the new player to working with others in a “Shared World RPG”.  They will still have the higher end dungeons that require 5 team members and the ‘Holy Trinity” of Tank, Healer, and DPS.  Or if you want to go Private Team and try a Heal-Tank, “Knock yourself out.”  ((The way this was stated, I get the feeling they made it that much harder to pull off a Heal Tank build.))  These dungeons will be at Level 50 only because this is when you have all your abilities and you can play around to make the Deck of your choice.  It’s “When the fun begins.”  These will have Scaling level abilities, going beyond the old NM level.  Sounds like ‘Power Creep’ will not be an issue.

First Boss fight, and Andy goes Full On LEEROY JENKINS! And he stands in the water, while the boss wails on him and dies!  A brief moment of silence for our late, departed Andy…

And if that wasn’t bad enough, he kills himself after the boss fight and they are looting!

Something I want to bring up is the new ‘USE’ icon.  This isn’t just the resolution of the video, although that doesn’t help.  But the color of the text and the gradient used on the icon are both white.  So you can kinda see a letter ‘F’ in the top left corner of the icon, but it is kinda small and hard to see.  Ideally, I’d like to see the size of the letter increased by about 50%, Bolded, and change the gradient of the background so the letter stands out more.  I actually wouldn’t mind the Border area outside the ‘Gear Box’ becoming all black, losing the gradient entirely, so the letter stands out more.  The interior where the gears are shown can keep the gradient.  I just want them to give us some contrast so we can see what’s important.

That letter “F” just seems to blend into the background gradient.

BOSS LOOT:  After the boss dies, this chest will appear.  Don’t ask HOW it appears… just accept it.

Don’t ask where Tilty had this hidden… You probably don’t want to know.

When you get close enough to it, you can click on it and this will be the screen you see:

Looting 101…

First thing to take note of is the small icon in the bottom right of the screen. These are Chest Keys.  Each day you will be awarded a certain number of these keys (To Be Determined), and that is the number of chests you can loot each day.  HOWEVER, you can spend in game currencies to buy more keys.  This currency is the marks of Favor that you earn each day just by logging in and doing certain things each day.  No idea what the price will be per key at this time.  To Loot, currently you have to click on the image of the Chest on the right, just below the mouse pointer.

This particular chest will give you a chance at a Random Talisman, or major Talisman Distillate, or Major Weapon Distillate.  (Mentioned later in the stream, some Loot items are only available in specific dungeons. So if you want those specific items, you’ll have to run that dungeon.)

“What the #@$% is a Distillate?”  I’m glad you asked!

Introduction to Item Levels 101

Take a look at Tilty’s Character sheet here.  Notice his Neck and Waist talismans have a red number on them, but the head does not?  As you’ll see later in the video (And I’ll screen cap it when it reaches that point), you can combine other talismans into your current talismans in order to help them level up.  Each item you use in this manner will give your item XP.  Gain enough XP and your item will go up a level!  If you combine a neck talisman into a Neck talisman, you’ll generally gain more points than if you combined a wrist talisman into a neck talisman.  Same thing for weapons.  Pistols into a Elemental Focus won’t give as much XP to your focus as if you used another Elemental Focus.  These Distillates work as if you distilled out the XP from a Weapon or talisman and then you can apply it to any type of weapon or talisman and will not incur any kind of penalty for it not being of the same type.  The only restriction is that you use a Talisman Distillate with talismans, and Weapon Distillate with weapons.

And here’s a shot of the Ability window from after the next boss fight in the stream.

Assembly 101

As you can see, you can combine up to 5 items into one item at a time.  Each item will have a cost associated with it and it will total up the cost and takes it from your available Pax when you click the assemble button in the bottom right of that window.

“It’s getting Hot in Here…”

ELEMENTAL THERMOTICS:  A little more explanation on the Thermotics Bar.  As explained in the previous DevStream, as you use your Elementalism abilities, you will use energy from the bottom bar, and gain heat in the top bar.  The higher your heat, the more damage you will do. But if you overheat, you will be silenced and can no longer use your Elementalism until you cool down.  There are Cooling abilities that you can use in order to control your heat levels, so it becomes a dance of control over heat and energy levels.  Keep in mind that your basic abilities will not use energy, but can still increase your heat levels.


CHAOS BAR:  This is one of the easier weapons skills to use in the game.  As you use your Chaos abilities, they will consume energy, and will sometimes give you another dot on your Chaos bar. Once you fill your Chaos bar, you will do a random ability that will increase your damage for a short time.   Watch the stream and you’ll see him suddenly split into multiple copies of himself, or circles will spring up on the ground around him that will cause damage and a knock down ability.  There are more things that it can do, but probably not at this stage of the game, but they do say to keep at it and you’ll discover more things it can do.

Default Control Layout

This is the default layout for the controls in SWL, but please keep in mind, per the last DevStream you will be able to remap these anyway you want when the game goes live.  Currently, some things cannot be remapped in the Beta.

From this image, we can see:

  • 9-Key is a gadget of some sort.
  • Left Mouse Button is the Elemental Main Attack.
  • Right Mouse Button is Chaos Main Attack
  • Q-Key is a Basic Attack – in this case it’s an elemental attack
  • 1-Button is a Cooling ability, that I also believe causes cold damage to enemies around you
  • 2-Button is what looks like the current Flicker ability, but I’m not sure what ability this is in the Beta.  Being that it is a different color Blue, I’d guess this to be some sort of utility ability, so it could be Flicker still for all I know!
  • The last button is hard to see, but I believe it’s the E-Key, and this is also another Cooling ability.

To me, that kind of a layout doesn’t make any sense to me.  Ok, I can understand the left and right mouse buttons, especially with the reticle mode.  But curling your abilities around the W-Key..?  And then you have to Reach across the entire keyboard to use your gadget?  My preference would have your Basic abilities on Numbers 1, 2, 3, and 4, and then use Q for the gadget.  But that’s just me, I guess.

ASSEMBLY COST: Question from the Twitch Audience was “Does the Cost of Improving your items increase as you get higher in level?” Yes, the cost will increase as the quality of your items increase.  Not YOUR level, but the ITEM’S level.

AEGIS:  Another Question from the Twitch Audience was regarding AEGIS.  Unfortunately, AEGIS is a part of the Tokyo story line, so yes it will be there. HOWEVER, they are working on improving it.  They will talk more about it when they get closer to the release of Tokyo.

BONUSES FOR LEGACY PLAYERS:  Yet another question from the Twitch Stream was if there would be any bonuses for legacy players that bought the game (TSW)?  There are plans for Bonuses for people that Bought TSW, as well as the other packs such as the Massive Edition, Ultimate Edition, and Complete Edition.  They have not announced what those will be, but there will be something for us!

On top of that, we will be able to keep a lot of the items that we’ve acquired in TSW.  Anything that you get from bags, from certain community events,  or the store you should be able to keep.  Currently going through a 6000+ item spreadsheet to identify exactly what those items will be.

RELEASE DATE:  Still not an exact date, but they are still looking at a Spring Release.  This means anytime up to June 19th is still technically Spring.  And yes, Spring 2017.

PATRON/PATREON: Still no announcement as to what this means yet.  they will talk about this more in the future, but just aren’t ready to announce anything on this just yet.

LOOT CHEST:  Apparently Loot chests will sometimes be upgraded to RED chests and give you ‘Cooler Things™!’  It sounds like this is from the Final Boss only, mentioned later in the stream.

Next Phase of Beta will be starting Soon™ and more invites will be sent out. If you do get an invite, please use your key as soon as you can, they will be inactivating them after a few days!  ((Apparently, someone was selling them on ebay..?))

Also it is advised that you PLEASE leave feedback on the Beta Forums. They are reading all posts and want your input!

Next Phase of Beta will be adding Egypt! Also they expect to be done with revamps to the ability bar and ability window.  Also adding new weapons: Blood!

DECKS:  “Will this still be a thing in SWL?”  When you start the game, you are given a ‘Class’ which has two weapons that they chose for us because they seemed to work well together.  You are NOT Bound to any of it, you just start the game with two weapons.  You can unlock any of the other weapons, and you will get bonuses for the more weapons you master.  There are passives that will be on you, no matter what weapons you are using.  The idea is that you are constantly getting stronger.  You can use any weapon with any other weapon.

WEAPON MOLDS/COSMETICS:  No information at this time. They want to wait till the new Dressing Room is ready to discuss this later on.

LESSONS LEARNED FROM TSW:  Last question from the stream was “What kind of lessons have you learned from TSW going into SWL?”  In a nutshell, what they have with TSW is a game that they strongly believe in.  They love the story, and feel it’s rather unique, even compared to single player RPG’s, it’s an engaging world.  They hope for the game (SWL) to be more successful than it (TSW) was.  One of the biggest reasons it wasn’t was the combat. So the idea behind the Relaunch was to help make it more engaging.  Another thing was the Cost of the game, so they wanted to embrace the Free-to-Play model, which is very common now.  It becomes harder to compete with other games when you get to try them for free.  So they looked at whether or not they could just make TSW Free-to-Play, or if it would be better to fix a lot of the issues with a new game that was designed from the get go so everything worked properly rather than being slapped on.  It was very important for them to make sure the Free-to-Play model worked, and wasn’t using Pay-Gates in order to access parts of the game.  You will never be asked to spend money if you don’t want to.

NEXT STREAM: They are looking at continuing with the Bi-weekly structure, so the next DevStream should be on May 5th!

They do plan on having more Developer Blogs/Vlogs, going more in depth on the changes they will be making to the game!

And that’s it!  If you made it this far, Thank you for sticking with me!  I know this is late, but I had a few things in RL taking up my time last week when I should have been playing catch up.  I should be good for the next Stream this coming Friday, so keep your eyes peeled for more updates!

(Also, don’t forget about my Twitter Follower Give Away!)

Thanks again, and I’ll see you in The Secret World!



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