NIFLHEIM! Land of Frost and Ice…! And the Legendary Home of Krampus and Hel in the Secret World!
This is one of my favorite holiday events from TSW. There is a lot to do if you want to see it all here. First, you have to coordinate gathering 8 items to bring with you to Niflheim. You can get these items by killing Krampus in each of the 8 zones from the base game:
- Kingsmouth – Lump of Coal
- Savage Coast – Dead Yew Branch
- Blue Mountain – Pouch of Soil
- Scorched Desert – Wolf Fang
- City of the Sun God – Foul Whiskey Bottle
- Besieged Farmlands – Corpse Maggots
- Shadowy Forest – Severed Hand*
- Carpathian Fangs – Snake Skin
*= The Severed Hand needs to Be disassembled into 5x Nails. You will only use one of the Nails per Summons, so I recommend gathering 5x of all the other components so you can summon her 5 times!
There is a 9th item you need for the summon, but you get it in Niflheim from the Krampus Boss. I’ll go over that im a moment.
So how do you get there…?
I’m glad you asked that, Chuck! I’m sure, at some point you’ll have noticed that once you’ve attacked a Krampus, and get him below half health, he will run away and try to escape through a Portal.
Kill him before he can jump through it and you can then use the portal to enter Niflheim!
Once inside, you’ll be greeted by a number of groups of Krampus, and they should be easy enough to solo down if you want. There is also a small charlie Brown Christmas tree about 50 feet down the entry hall, on the left hand side. You should get a yellow reticle (if you have it showing) to indicate you can ‘Use’ this tree. hit your Activate/Use key and a Lore will spring up above it! (See first picture in this post!)
Something else you might notice by now, is that you have the ‘Equal Footing’ Buff. The first clue is that you suddenly have 150K health! So Soloing all the Krampus in here shouldn’t be a problem. Once you’ve killed all these little Krampus, a BIG Krampus spawns in the middle! This Krampus Boss is also soloable, just make sure you get out of his AOE abilities. He will drop your Last item needed to Summon Hel, ‘Horns of Krampus’.
Ok, so what do we do with all these things?
Now you’re ready to summon Hel! Open the picture below and activate each item from your Mission Inventory bag near the indicated area.
As each section is activated, it will glow, or in the case of the Pillars, a Torch will be lit. I usually arrange the items in my bags so all the pillars are done first from left to right, and then the inner items are ordered the same as they are here, and then use the Horns of Krampus last so I’ll be right next to where Hel Spawns. But if the game doesn’t limit you on order, do them anyway you want! You do you, Boo!
Now, before you activate that last Component, ask yourself: “What difficulty do I want to do this at?” This is a thing! There are two difficulties for her: E1 and E5. Don’t worry too much about gear here, remember, you have the Equal Footing Buff! So it’s more a matter of how well can you dance? If you think you can handle the E5 difficulty, there is a stone Bench near the Arena that you can ‘Use’ to Activate Hard Mode.
So Now that I have this Goddess of the Underworld, what do I do with her?
I should probably also note here, that Hel is a Group fight! You will want to have people with you! You want someone to act as a tank, and someone to act as a healer, and then 3 DPS to kick her Arse back to the Underworld!
Phase 1 – Now I can’t speak for the E5 difficulty level, but On E1, this is how it goes: Hel will Spawn in the middle of the Floor, and she does not move. If you are too far away, she will attack you with a Ranged Attack. It doesn’t hurt MUCH, but it will add up if you don’t have a healer.
From here on out, I have ‘Phase Numbers’, but these can happen in pretty much whatever order she wants to.
Phase 2 – She will split into 4 copies of herself, and the copies will continue attacking you at range from each of the four pillars in the middle of the floor. Kill each of the copies before the end of her cast timer to avoid… well tell you the truth I’m not sure what the cast does… I haven’t seen it go off yet. >.> Whatever it is, I’m sure it’s supposed to do bad things to you and your party, so just kill her before it goes off!
Split up and Send a DPS to each of the copies and the Tank can take the last one. Any DPS that finishes their’s first, can come help the tank. Again, on E1 this goes pretty quick, but I’m sure they have more health on E5, making them harder to kill before her cast completes.
[UPDATE: Actually, I just ran this after I posted this, and Her Cast is called ‘Hel on Earth’ and the Debuff only says that…. ‘Hel on Earth’. You do seem to take increased damage the more stacks of this you have on you. So make sure your Healer is aware!]
Phase 3 – She will teleport in one of the Compass directions from the middle, out to near the wall. From this place, she will send a HUGE gust of Freezing Wind toward you, and you HAVE to get behind one of the pillars ASAP so you don’t get caught out in the open. And believe me, no matter the difficulty, you WANT to be SNUG up close to the pillar! If you are standing like 5 feet behind it, you WILL be affected by the wind. Get Close. Cuddle Pile behind that pillar!
Something else to mention, you aren’t trying to keep Hel 180° opposite from you on the other side of the pillar. You want to be on the compass point 180° from the direction the wind is coming from. Important distinction. I’ve seen more than enough videos and party members try to keep Hel 180° opposite from them and die to the wind. It’s the WIND you need to be afraid of… not her.
Phase 2.5 – (I never said I was good at making a reference index!) This is a harder version of Phase 2. Instead of making only 4 copies of herself and standing within the boundaries of the pillars, Now she makes 8 copies of herself, 2 per compass point, and will be out beyond the pillars near the walls. Again, spit the DPS up and kill them before her cast goes off or I’m sure something awful will happen! On E1, they tend to die pretty easily, but on E5, I’m sure they will have more health and be harder to take down.
Phase 4 – THIS is the Phase where she casts that Light/Dark thing that you have to throw the snowball for the achievement. She will cast this and Channel it giving everyone in the party a random Light or Dark symbol over your head. The symbol itself is sometimes confusing and you can get mixed up which side you need to be on fairly easily. The trick is to NOT look at the face of the symbol over your head, but rather the swirly cloud that is around the symbol.
Hel will always start this ability facing South (The direction you came from the portal). If you are facing her, the Light side will always be ON YOUR LEFT (Her right), and the Dark side will be ON YOUR RIGHT (Her left). Match the Cloud color of your symbol to the Light/Dark side of the floor as appropriate. As she channels, she will turn in a random direction and the light/dark sides of the floor turn with her. WATCH HER LEG THAT IS CLOSEST TO YOU and turn with it!
“Snowball’s Chance in Hell” – You need to have the achievement for scoring 75 points in a snowball fight and then go buy your Snowball Emote Item from the Guy in Mall-gartha. I recommend placing this emote on your Quick action bar before the fight begins. (Heck, probably before you even step foot in Nifelheim!)
[UPDATE: There are 2 Snowball Emotes that you can use to get this achievement – The First comes from Dr Caligari in Mall-gartha for completing the Snowball Fight Achievement.
The Second is the Emote that you got on the first day of the Event Rewards. BUT, you can’t just type /snowball to make it work. You Have to use it from the Emote Menu:
When in Niflheim, Hit ‘SHIFT + O’ To open the Emote Window, and it will stay open during the fight for you. When she starts casting Light/Dark, hit your Alt Key to get your Mouse pointer, and then click that emote in the menu to get it to work!]
If you are lucky, and you start off on the correct side of the floor and she turns in a favorable direction for you, you can then hit your Quick Action that you assigned to the Snowball, and hit her with it before she finishes her channel. You should then get your notification that you got your achievement!
If, however, you are not lucky enough to get a favorable spin, hopefully, your Healer can keep you up since if you aren’t on the same side as the Light/Dark symbol over your head, you will take a LOT of damage! (And probably die… so there is that.) E5 will definitely cause more damage than E1, so act accordingly.
There’s another achievement you can get in here, “The Two-Faced Mother.” Remember when she splits up and I said to klil all her copies before she finishes her cast? Yeah, don’t. Let her do it. Let her finish her cast each time, and I think I heard the magic number was 3 stacks of the debuff she casts. Kill her with three stacks of this Debuff, and you will get this achievement as well. Don’t die during the fight, or you’ll lose your stacks, and then lose your achievement. Again, I’m still not entirely sure exactly what this debuff does, but I think it adds extra damage the higher it gets. On E5, you may want to time getting the last stack to how low she is on her health so you have less time with stacks to kill her.
Lastly, there’s the Icy Claws! These were a ‘Hot Item’ last year (No pun intended). What you need to so is hit her with a snowball during her Light/Dark Phase, until she ‘Flinches’. You will notice she will stop her channeling and wobble back and forth for a few seconds, stunned. If this happens, TAKE HER DOWN!!! Once you’ve made her flinch, she WILL drop the Icy Claws for you!
This was doable on Elite, and NM modes in TSW, so it shouldn’t matter what difficulty you have it set to in SWL. Something to watch for when you throw your snowball, is a message at the top of the screen that says it had no effect. It’s hard to see, being white text on a light, frosty blue background. But it’s there.
Again, you have to hit her with the snowball when she’s starting her channel of Light/Dark Phase. If your throw doesn’t have any effect, just hang out and let her go through her phases until she does the Light/Dark again. Then try again. There is no set time limit for this fight to take place. So whittle down her health and then stop DPS and let her do her thing until you get the right result. If you are lucky, it can happen in 2-3 shots. But in TSW, we had rounds where it took us over a dozen attempts to finally get her to flinch. Be prepared to let this fight go for a while if you REALLY want the claws!
I am not sure how many claws will drop. In TSW, there was one set and we had to coordinate who got them or it was an open roll. But with the Personalized Loot system in SWL, everyone may be able to get them. Someone drop me a line if you know!
[UPDATE: Icy Claws Drops for Everyone in the Party! And this is Doable in E1! Good luck out there!]
So what else do we get? Well for E1 at least, you’ll get a Lore item (Hopefully the last one you need to complete the Krampusnacht Lore section) and a Blue Loot Bag. Inside the Loot bag is 1200 Anima Shards and a ‘Festive Gift Bag’. The Contents of the Festive Gift bag is random and I won’t bother trying to list all the things you can get out of it. Basically, more cosmetics. I think the bags themselves are trade-able, so you can put them on the AH if you like. But then you won’t have the chance to get some Nifty Cosmetics that we all crave!
Again, I can’t talk for the E5 crowd, since I’m a Filthy Casual. If anyone knows if what you get is better, on E5, drop me a line in the comments below. Or you can catch me on twitter, or the FunCom Discord.
That about wraps it up. Hopefully something here was helpful for you. again, let me know if you have any info I may have missed, or if you just want to say hello! Thank you for stopping by! And as always, I hope to see you in the Secret World!